A character with that name already exists перевод
A character with that name already exists перевод
How to fix “A character with that name already exists” in World of Warcraft
It’s not a paradox if you never existed at all.
Image via Blizzard
In your haste to get back into World of Warcraft, including the Shadowlands expansion, you might realize that you didn’t allow your character enough time to log out, or you simply force closed the game without waiting. This can trigger the error message “A character with the same name already exists.” How is this possible?
This error message occurs when Blizzard’s servers are unable to properly remove your character upon logout. You may also see the message, “Character already online,” which further explains how this happens. Fortunately, a few options are available if you can’t access your character because of an apparent duplicate.
Log in with an alt
If you have one, use an alternate character to log in to the game, and then fully exit it. This might also be a good time to create that other character you’ve been thinking about for a while.
Reset your UI
At times, certain add-ons can affect system performance, and corruption can spread to your login ability. If you still get the “same name” message, exit the game, and uninstall any add-ons you have used before.
Open the Battle.net app, choose Options, choose Show in Explorer for Windows, or Reveal in Finder for Mac. Inside the World of Warcraft folder, choose the subfolder for retail or classic depending on which version your character is in. You can now rename the Cache, Interface, and WTF folders to CacheOld, InterfaceOld, and WTFOld. You’ll confirm these changes when you launch the game once more.
Keep waiting
If the above methods don’t work, the server could be busy removing your character. This will happen automatically after a half-hour of inactivity, so play a few rounds of Hearthstone or Overwatch while Blizzard teleports your character out of existence.
A character with that name already exists перевод
Hello! I just started Warmane today and made a Orc Warlock. I joined a guild by the name of MAGA which hosted very friendly people. I had an issue with my Imp where he wouldn’t do anything at all and when they told me to just relog, I left the game, rejoined, then I couldn’t log back into my character with an error saying «Character with that name already exists» then it would just boot me into the character select screen. It wouldn’t be that big of a deal since I was only level 14 but I can’t contact the guild again since I wasn’t in their discord. Please help me!
Edit: Character is named Farzoth. If you want to contact me in-game I made a new toon named Farloth, who is also an Orc Warlock.
Edit 2: Issue fixed for some reason
Edited: August 9, 2020 Reason: Issue Fixed
I’m currently experiencing the same issue on all my characters. I joined a VoA raid and said «brb making gems». As soon as I logged out and tried logging any of my chars, this same error pops out all the time. Can’t even log the char that’s supposed to be in the VoA raid.
Toons are on Icecrown.
Edit: Ok, after some offline time, the issue is magically gone, probably same as OP. Don’t ask me how or why.
It probably has to do with d/c without logout.
there used to be an issue, when you d/ced (or alt+f4ed), your character will have issues with chat channels when re-logging. Now when you try to relog, it won’t let you log back for few seconds, and then when you do log back, there is no issue with the chat.
A character with that name already exists перевод
There has to be a better solution than forcing everyone to have unique names.
Haven’t seen a good one that allows chatting, whispering and stuff. Using Account-Names to chat or Realm-Names to distinguish them is just not elegant. And the other thing. not displaying additional identifiers would lead to impersonations, which a really bad thing.
At the very least there should be a name suggestion/generator.
I absolutely do lack creativity 😛 🙂
And yeah that’s a solid set of points about practical considerations. Still, I would like to see an in-game generator. Perhaps make it so that instead of a default blank name you get a default suggested name. TL does that I believe.
I just wish they’d allow the use of SPACES. Underscore isn’t the same thing and I really dislike using it.
And regarding a char name generator: Yes, it would be rather quick to add one (probably only a few hours including testing if you have a list of sylablles already.), but really it’s a problem in many games, so am external program/script to generate names seems more appropriate 😉 Not saying it shouldn’t be done, just saying a good general one is better than one only for this game 😉
There has to be a better solution than forcing everyone to have unique names.
Using Account-Names to chat or Realm-Names to distinguish them is just not elegant.
Really? It seems a far more elegant solution to me. Just as here on Steam, you add someone’s account to your friends list, not their current display name. Because you’re talking to a person, and the person stays the same no matter which name they’re using.
Using [. ] Realm-Names to distinguish them is just not elegant.
Really? It seems a far more elegant solution to me.
Wow, never knew LongRealmName#Charactername and such as a user-visible would be considered elegant. I mean, it works, it serves its purpose, yes. But «elegant» as in «of unusual effectiveness and simplicity»? At least I don’t think it’s «unusual effective».
The account-name-part might be viewn as effective and simple, but has some side-effects to chatting that are not necessarily positive (but that depends on the interpretation and intent) (lower pseudonimity, character name used for what in that case etc).
The steam-friend system has been ignored because it’s just such a different use-case in my opinion. Note that the game also has a friend system where you can keep all your friends for such uses.
Cool, you’re blowing the «think of the side-effects, it’s not just ‘allowing spaces’, it’s coding to be done at other places as well»-arguement out of proportions. Hence the «tricky».
GGG have built a polished, fast-paced online action RPG from the ground up, you bring up parsing spaces as a (presumably non-trivial, seeing as it was worth posting) hurdle for them, and I’m the one blowing things out of proportion? I don’t really see it, but okay, let’s settle on «tricky, not majorly complex».
Wow, never knew LongRealmName#Charactername and such as a user-visible would be considered elegant.
.
The account-name-part might be viewn as effective and simple, but has some side-effects to chatting that are not necessarily positive (but that depends on the interpretation and intent) (lower pseudonimity, character name used for what in that case etc).
Yeah, I was indeed more talking about the «using account names to chat» part, I just left the rest in because I didn’t feel like clipping it out. And I did say «more elegant», not just «elegant». 😛
I primarily meant in the sense that one person being addressed in a dozen different ways by the same system seems inelegant. To me, it is much more elegant for one person to have one ID (at a time). I completely agree the HiMyNameIsBob#BobThatOtherGuy thing is an ugly solution.
You raise two problems with account names as identifiers. First, lower pseudonymity. Well, your account name is one, but you can make as many accounts as you like (which as it happens is more than you can make characters on a single account). Clearly that wrecks your friends list, though.
To address both of those, though; to me, «using account names to chat» doesn’t necessarily mean «everyone is only ever identified by their account name». Just about every IM system, including Steam, uses a «display name» even if the system is using the account as the unique ID. When I talk to someone on Steam I don’t see AccountName#DisplayName; there’s no need to, because direct conversations with individuals have their own window or tab.
I guess that’s the third option you mentioned earlier, «not displaying additional identifiers», which you were concerned would lead to impersonations. But that shouldn’t be a problem as long as it can be verified which account is behind a name. Just because those identifiers aren’t always-on doesn’t mean they have to be nowhere to be found (a simple hover popup or the like would do in chat, I suspect). And the system is obviously tracking the account’s unique identifier anyway, (otherwise you’d be losing your friends list when you switch characters, etc), so if there’s some kind of «report this player» option for misconduct it can flag the account regardless of the name.
You can’t stop impersonation, even with unique names. I mean, URLs are essentially unique, but phishing is still huge nonetheless. So given that you should be equipping people with the tools to do their own verification (and reporting, if necessary) no matter which way you do it, I don’t personally hold that as much of a mark against this option.
The steam-friend system has been ignored because it’s just such a different use-case in my opinion.
Well, I disagree. It gives a text communication system for players to use either in-game or outside them (which to me is analogous to people sitting in town to chat in POE, as opposed to being «in-game» in an active hostile instance). It can be used for both private conversations («whispers») and open chatrooms that, just as in POE, you can use to chat with people not on your friends list. It allows you to make new pseudonyms as often as you like. It’s even linked to a trading system.
In the end, I don’t expect GGG to rebuild their whole chat system anytime soon (if ever), I really don’t. To just add spaces isn’t that big a deal. But to do what I’d ultimately like them to (which is to create a system that I don’t feel like describing as «archaic») would no doubt take a fair bit of work. I just think it’d do them (and the game) good if they did.
A character with that name already exists перевод
It’s not an ideal system, especially since inactive accounts and characters don’t currently expire, but then again, I still manage to get five letter names that sound decent. My four letter names stem back from closed beta, though.
I just use names and description.
ZebesTheShade
CrushHardhammer
ElaraTrueshot
Etc.
Those always seem to work.
I just use names and description.
ZebesTheShade
CrushHardhammer
ElaraTrueshot
Etc.
Those always seem to work.
if NameOfYourChara doesn’t work, try _Name_Of_Your_Chara_ (add more _’s as needed)
Can you use _’s in name box? I tried a few days ago but it didn’t seem to take.
As for names, name generators could help. That’s how I have my Duelist Wiltkin. For characters you just want early gems, quick farming, etc; just make a throw away name or something.
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«A character with that name already exists»
I sometimes would randomly get that errior during the loading screen.
Does anyone know how to solve this issue?
There’s an issue with instance/continent transfer of character. It will either auto-fix itself with time (how, don’t ask me), or you need for Blizzard to patch it up. Major culprit was dungeons and those are turned off in the beta ATM.
If you have disconnected, then your ‘character’ may not have logged off properly from the game and when you try to log in as that character again it may be ‘flagged’ as a duplicate.
Give it time and your ‘ghost’ character will be disconnected properly, and you will be able to log in. (Assuming you were disconnected and that is what the issue is. If it is not then this would not help :O)
Is there any way to prevent this occurring? It is really pissing me off.
Dabbling in Necromancy certainly isn’t going to help.
Not really. But it shouldn’t really happen often unless you’re having frequent disconnects.
Either way, I find that it normally doesn’t take longer than 5 min for your copy to be logged off and you’re able to log back in.
Not really. But it shouldn’t really happen often unless you’re having frequent disconnects.
Either way, I find that it normally doesn’t take longer than 5 min for your copy to be logged off and you’re able to log back in.
Damnit. it does happen randomly but way too often for it to be acceptable. It also takes about 10 mins, some times up to 15 minutes for my character to log off and let me back in as usually I get ‘Character not found’ after it has logged.
Incredibly frustrating. not to mention the ‘instance not found: transfer aborted’ error I am getting as well.
It is driving me mad! I just wish I knew what was causing it so I could try and fix it. It is bringing me to the point of quitting the game as I have MANY other games that run flawlessly.