Scratch that library of ruina
Scratch that library of ruina
Scratch that library of ruina
Library Of Ruina
It sometimes show up.
Is like a chance to get it when you get the page.
It sometimes show up.
Is like a chance to get it when you get the page.
Soo i have to farm multiple Gyeong-mi pages and «realize» the ones that have said card?
Farm the Geong mi Pages.
Burn them.
Watch the Geong mi Key Pages and unequip the cards you want.
I know. I need 3 Brawl cards per Geong mi Key Page I use. And the key page comes with 2-3.
Soo i have to farm multiple Gyeong-mi pages and «realize» the ones that have said card?
Farm the Geong mi Pages.
Burn them.
Watch the Geong mi Key Pages and unequip the cards you want.
I know. I need 3 Brawl cards per Geong mi Key Page I use. And the key page comes with 2-3.
Scratch that library of ruina
Library Of Ruina
It sometimes show up.
Is like a chance to get it when you get the page.
It sometimes show up.
Is like a chance to get it when you get the page.
Soo i have to farm multiple Gyeong-mi pages and «realize» the ones that have said card?
Farm the Geong mi Pages.
Burn them.
Watch the Geong mi Key Pages and unequip the cards you want.
I know. I need 3 Brawl cards per Geong mi Key Page I use. And the key page comes with 2-3.
Soo i have to farm multiple Gyeong-mi pages and «realize» the ones that have said card?
Farm the Geong mi Pages.
Burn them.
Watch the Geong mi Key Pages and unequip the cards you want.
I know. I need 3 Brawl cards per Geong mi Key Page I use. And the key page comes with 2-3.
Scratch that library of ruina
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Deck building and how to prepare yourself right before heading into a fight is crucial for not losing over and over. This doesn’t just mean what pages you use, this is also down to what cards you use for each character and thinking about how they synergize with the decks they are on, and the characters present in each fight. The most obvious example of this is Olga’s page, revolving around a deck of cards built solely for it and it alone thanks to the passive it has.
Early game can be pretty tough starting out, but there are ways to ease it up which hopefully I can describe despite being unfamiliar with the new early game, since I had started on release day.
The intention of this guide is to help with figuring out the early game and how combat mechanics work, as well as giving advice for deck building and picking cards which is of particular importance in later sections of the game, which is something I’ve seen people have had issues with.
Please note this guide is very much so a work in progress, as is the nature of build guides and a game that updates regularly. Suggestions are welcome for standout cards, decks and builds, as well as advice for newer players.
Library of Ruina has a relatively complex means of handling turn order via the use of a dice roll on how fast someone will be. The value affects some pretty interesting things and makes combat fluid and also manipulable by the player to give yourself an edge.
Speed Dice on a character will go from highest value to lowest, i.e. a 5 will take priority to a 3
Speed dice of same value will go from left to right
As an example, say you have 5 speed dice and you rolled the following
Take the rules above and you will act on the 5 first, then the leftmost 4, then the other 4, then the 3, then the 1.
Take the following example:
I am facing a certain big lump of flesh and I messed up the charge phase, he currently has his big attack coming but luckily my librarian at the back of my party rolled higher than him!
I force him to target my backline librarian while having my other librarians target him for their first attacks.
One of my librarians intercepts him in the battle phase and engages in a one-sided attack that does just enough damage to stagger him, hooray I’m no longer gonna die!
What that is an example of is using backliners to force one-sided attacks by your frontline librarians, this is because if characters collide with each other they’ll end up fighting if one was intercepting. This is a pretty niche thing to do but it exists and it shows how heavily you can manipulate turn order in LoR.
If your opponents are slow enough, you can safely use one librarian to stuff attacks from two different opponents generally, as they’ll move to their first opponent and conduct a clash before going to their second for another clash. (If the second had successfully intercepted, it will be a 1-sided attack as you’re still moving for your first attack and you assigned your second attack to the second opponent)
As far as I’m aware whatever page you use for the dice targeted will be what is used for the clash no matter what, I’m not sure if there are cases where the opponent can cause 1-sided attacks this way as I’ll have to figure this out a bit more.
My current theory on this is that it works the same way as it does against attacking opponents who also use two speed dice.
If you are targeting their second dice and you attack them while they’re still trying to reach for their first dice’s target, you will hit them with a 1-sided attack.
With this in mind, I’d expect it to operate the same way on your opponent’s end.
Early game can be a tough time, so here is some advice i can personally give.
Levelling your pages is pretty important, this gives you more HP and SP that can help turn the tide in a fight, every page starts at Lvl 1 and ends at Lvl 20, gaining a couple of changeable passives along the way that boost a couple things by a small amount with a percentage chance.
You can level up pages by either resolving them or by using them in fights as seen in the image below, longer fights will give more XP.
XP gained from fighting Rats vs Zwei Crew Part 1
Generally the better a page is, the more points it will need for realisation but also the more points it will give if used in realisation. I personally found that even in early game it didn’t take much to level pages up thanks to the amount of combat and the number of pages gained for each book burnt.
Don’t be shy about burning books either! You get a large number of pages from books and pages contribute a lot to XP! Generally grinding for certain pages and cards will net you large amounts of trash pages that you can use for resolving to level up fast!
Limited pages are universally a major step-up from Hardcovers, having significantly better resistance coverage (usually having a single damage and stagger weakness vs multiple), you will want to switch into these the moment you get them.
The only true drawback with Limited pages is you can only equip one of each Limited per floor, this means you can use any spares you have to also fill out other floors you may have too.
There are many cards present in the game even in early access, so it can be overwhelming to think about how to tinker with your deck, there are of course, much like other card games, cards which stand out above the rest.
Some may eventually end up outdated, but these are generally good for their grade, and you can expect to see good use from them even later than when you first got them.
Paralysis is an extremely powerful status effect that weakens X number of dice on next scene, where X is the number of paralysis stacks. This hard counters a large swath of cards and is almost always guaranteed to get the final paralysis hit off to net you one stack, which is generally good enough.
That single paralysis stack is good enough to stuff up a lot of your opponents actions, letting you take full advantage of their weakness.
This is also an outright hard counter to Tomerry’s Welcome To Love Town card, the first block dice of E-Endure stuffs the dodge roll of WTLT, and the 2nd block dice always beats the attack dice which is exactly what you want (as that applies a +5 strength buff to all on hit, which you absolutely do not want), the final hit of E-Endure will also hit too, giving you two paralysis stacks for free.
Strong defensive 1-cost that inflicts burn, great for soaking damage.
Burn acts as a damage-over-time effect that lingers unlike bleed, making it a more slow-but-consistent way of dealing chip damage.
To add details on:
Taste My Flaming Bat!
Suppress
Blade Whirl
Retaliation
Wait Up!/Loosen Up
Scratch That!
Brawl
Full Stop to Life
Observe/Wrath of Torment/Opportunity Spotted
Sharpen Blade/Clean Up
Sparking Spear
Searing Sword and Feather Shield
This section is slight spoilers in terms of fight lengths and some mechanics, I’ve made sure to leave out any major spoilers though.
After facing Zwei you will find yourself to have different paths to take! This starts out as just two on the Urban Legend section but turns into 4 different paths on the Urban Plague section, some of these fights are significantly harder than others!
From my current knowledge of the difficulty of each fight, without spoiling their contents I’d suggest the following order (if possible, can someone verify if this order is possible)
Please note that most of this is my own subjective experience with using these decks and how I feel about them. I’ve personally had a lot of use from these though you may find you have more optimal decks.
If you do have deck suggestions, please suggest them, I’m open to any sort of suggestions for strong decks/complete floors.
Decks I’ll be covering:
Standard Olga deck
Bleed Sayo deck
Brawl deck
Zwei deck using Walter page
Pierce deck using Oscar page
Burn deck using Salvador page
Buffing deck using Meow page
A pretty solid older deck in my eyes until you start going to the later fights where you can get more specific builds.
Page used: Walter
Deck used:
3x Wait Up! or Loosen Up
1x Guardian, Riposte, Blade Whirl, Suppress, Retaliate, Tailoring
3x Wait Up! or Loosen Up
1x Taste My Flaming Bat!, Guardian, Combat Prep, Blade Whirl, Suppress, Retaliate
Recently with the release of new cards such as Feather Shield, I think this deck is more relevant again as an aggro taker deck thanks to Feather Shield’s more consistent output and the fact that it’s a 2-cost. Sparking Spear + Clean Up work well in light gen and draw engine purposes too.
Deck used:
1x Wait Up!
1x Rules of the Backstreets
1x Cumulus Wall
2x Clean Up
1x Sparking Spear
2x Feather Shield
1x Crack of Dawn
Not as good damage as other decks, but it functions well as a defensive wall with Walter’s bonus, focus on getting Block Mastery for replaceable passives.
Personal Notes:
I’m not sure how the effect for Dark Cloud works, does it apply to slash attacks from ALL of your characters or just the user? This is something I’ll need to check.
A deck with good light gen and draw engines, focus on burn for additional damage and bonuses to stagger.
Page used: Salvador’s Page (Objet d’art grade)
Deck used:
2x Wait Up!
2x Flash of Sunup
1x Butterfly Slash (Can replace with Feather Shield once you get it)
1x Full Stop to Life (Replace with Searing Sword)
2x Sunset Blade (Can replace with Searing Sword)
1x Crack of Dawn
A deck focused around buffing with Observe (+Loosen Up for additional light) then using Wrath of Torment and Opportunity Spotted. This is also complemented with a buffing card for allies to also give them an edge too.
Page used: Meow
Best Floor: Yesod? (Metallic Ringing AND Chained Wrath both boost blunt) or Hod? (Glitter on a Meow that used Observe earlier will result in allured opponents running to their death)
Deck used:
2x Loosen Up
2x Opportunity Spotted
1x Unforgettable Melody
1x Sparking Spear
2x Observe
1x Wrath of Torment
A deck with good light gen and draw engines, focus on burn for additional damage and bonuses to stagger.
Page used: Oscar’s Page (Objet d’art grade)
Can have use on Netzach’s floor thanks to Tentacles.
Deck used:
2x Wait Up!
1x E-endure
1x Clean Up
1x Upbeat Performance (could replace with another Clean Up?)
2x Sparking Spear
1x Transpierce
1x Collision
This is gonna be a rush job since the update just came out, but I can fix this later
PAGE: Yujin
DECK:
3x To Overcome Crisis
3x Faint Memories
2x Sparking Spear
1x Boundary of Death OR Ink Over
You can use this with any of the 2-dice Shi pages in fact, with generally from best to worst being Yujin > Tenma > Valentin in my opinion.
Tenma has a means of getting an Olga-like light boost, but instead you gain light from the passive by using up all your light, meaning you go back to 2 light next turn. This is somewhat difficult to pull off but you can do this by replacing the 4-cost here with a 3-cost so at EL 2 you can run the 3-cost + Faint Memories/Sparking Spear then next turn TOC to go back to 5-light, and repeat.
Valentin can make strong use of cards like Shocking Blow, Harsh Notes, etc, but this means you’re only running single dice cards, which aren’t particularly effective.
Something of note is that the Limited pages do not round up to a multiple of 4 at level 30, so you’ll have the issue of potentially rounding over above 25%, use Combat Symbols such as Pied Piper (+1 HP), Ironclad Brother (-1 HP, +1SP) and Hotblooded Brawler (+3 HP) to manipulate your HP to a multiple of 4.
There’s a lot of variation you can do according to what floor you use with these thanks to their extreme health.
Malkuth: Can either run a suicide bomb setup using Footfalls, or you can create a hypertank through the Fairy Festival abnormality pages
Netzach: Same can go here with either Teardrop or Token of Friendship
Yesod: Since you have a high degree of blunt damage thanks to Faint Memories, you can make use of Metallic Ringing
Keter: Aspiration is a simple HP boost and a speed increase, which can make Flashing Strike viable in use, Pulsation however is a terrible idea
There’s room for decks that make use of health restore abno pages to make a hypertank that can constantly spam Wrath of Torment (light permitting, obviously) too, this does mean a more standard deck that can’t make use of TOC and such.
I haven’t had a good thought over the Limited Puppet page so this is mostly a filler section for now.
Puppet Blockade is literally Wait Up! but better.
Gigigig is a viable alternative to Clean Up
Marionette is a decent defensive card
Creak is nothing special, I don’t see it shaking up any of my decks
Automated Movement is an alright 3-cost, could work well with a deck that makes use of Flashing Strike perhaps?
With the Proselyte update, we got ourselves yet another fight.
The page itself isn’t too interesting, suffering from being yet another 1-cost, though the gimmicks are really neat otherwise.
What is interesting though, is the cards that come with it, of which are generally extremely good.
The big gimmick of these cards is that to use their effect, you need to have no duplicate cards in said character’s combat deck. Considering how amazing some of these cards are, it’s worth going with some sub-optimal choices just to get to use these cards.
Will of the Prescript is the winner here, a 3-cost that’s basically the same as a low hp Faint Memories (their rolls are near enough the exact same) makes it pretty decent. But the effect is what really makes it. On use, draw 3 cards.
This is an amazing on-use, it lets you get an instant handlock with a Sayo, and can give a massive restore to your hand regardless, and because you fill out your hand, it gives a high chance to just reroll it again and thus go back to a handlock.
Execute is another good card, with it’s boost being a +4 to the first roll, turning it to a 6-9, which beats out a lot of cards.
To Where The Prescript Points is similar, except it exchanges some raw damage with applying Fragile.
If I can find the time, I hope to show the current Salvador, Sayo and Oscar decks I’ve made to come up to accommodate these new cards.
Scratch that library of ruina
Library Of Ruina
It sometimes show up.
Is like a chance to get it when you get the page.
It sometimes show up.
Is like a chance to get it when you get the page.
Soo i have to farm multiple Gyeong-mi pages and «realize» the ones that have said card?
Farm the Geong mi Pages.
Burn them.
Watch the Geong mi Key Pages and unequip the cards you want.
I know. I need 3 Brawl cards per Geong mi Key Page I use. And the key page comes with 2-3.
Soo i have to farm multiple Gyeong-mi pages and «realize» the ones that have said card?
Farm the Geong mi Pages.
Burn them.
Watch the Geong mi Key Pages and unequip the cards you want.
I know. I need 3 Brawl cards per Geong mi Key Page I use. And the key page comes with 2-3.
Scratch that library of ruina
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А теперь хотелось бы представить колоды «тепличных условий» для прохождения этапов.
P.S. Все этапы проходились с помощью Keter, т.е. Слабейшего из отделов и представлен некоторый минимум, требуемый для прохождения в комфорте, если необходимо, то в страницы помещаются следующие доп. эффекты, по мимо указанных:
Нужно кое что прояснить, до Urban Myth можно использовать что угодно и все ровно побеждать, а далее идет интереснее.
С этим вы пройдете все Urban Myth этапы, в достаточном спокойствии.
Путем фокуса одного врага.
В колоде каждого из библиотекарей, должны находиться только самые сильные карты.
На этом в принципе все.
Сильнейшие Аномальные Карты, множество Отхила и Масс Атак, Сильнейшее E.G.O.
[/b]
ДА, Я НАКОНЕЦ ОБНОВИЛ ЭТОТ РАЗДЕЛ И УБРАЛ УСТАРЕВШУЮ НА ПОЛ ГОДА ИНФУ
Картинки взяты для наглядности и не отражают тактик.
Неподготовленный библиотекарь может испытать некоторые проблемы в битвах с Аномалиями.
Но следуя этим инструкциям, проблем у вас практически не будет:
Можно и без доп. Эффектов
Бейте в основном Set Fire. И фокусите кого-то одного.
После Добиваете Фею за один ход.
Тактика и Колода: Подробно См. Ст. 7.
ОТ МАСС АТАКИ ЗАЩИТА УВОРОТОМ. и да она считается как дальняя по этому ваши значения получают приличную прибавку в силе.
Тактика и Колода: Подробно См. Ст. 7.
Тут дело не в картах, а в тактике:
Пред вами «Стесняша» смотреть нужно за парнишей на заднем плане, атакуешь когда он за счастливой рожей(Левый угол) и все.
Безумно жесткие тайминги, я уже человек не молодой 17 лет как ни как, предпенсионный, так что прожмите за меня мысленно сердечный F
Награда: Gooey Waste + Well-worn Parasol + Loving Family
Маленький принц.
Маленький принц скоро понял, что ему в тягость такая жизнь. И вот однажды, поздней ночью, разбежался, что есть мочи, полетел вниз.
Награда: Ever-repeaying Performace + Fervent Adoration + The Finale
Требования: См. Статью 7.
Как выбьете его то переходите во вторую стадию, здесь мечи атакуют от 1 до 3 раз
Блокируйте Удары за счет Силы и карт с большой атакой.
После фокус в босса, вы совершенны.
Тактика:
ПЕРЕАГРИВАНИЕ ВОЛКА НА СЕБЯ В ЛЮБОЙ СИТУАЦИИ
Уходите от масс атак путем доджа, или просто перебивайте их щитом или атакой, но не игнорируйте их слишком часто.
Примечание: Не добивайте волка сами, это должна сделать шапка.
1. The Purpule Tear`s Page
Держим ее на Слэше
2. Rudolph`s Page
P.S. Не думайте, что вы умнее разработчиков, невздумайте нажимать Esc.
Ваша задача будет фокусить по одному ее прислужников, защищаясь от масс атак и от самих прислужников. вот и вся наука.
Свет в бою восстанавливается за:
+1 свет в начале хода всегда.
+1 свет может быть за броню.
+1 свет за оглушение противника.
+1 свет за убийство.
+4 света за переход на следующий эмоциональный уровень.
до +4 света при начале новой Фазы.
+1- 2 свет(а) за выполнение условий некоторых карт.
Индивидуальный, не считается, он бьет по каждому кубику отдельно.
В связи с выходом наконец сильного противника, что удостоился, в моей таблице, значения сложности 9, пришло время создавать оглавление, в котором будут описаны прохождения подобных этапов.
ТАКС, теперь это относится и к 8-ам.
Объективно говоря, статья теряет свой вес с каждым обновлением, но с другой стороны, сложность представленных боев и правда выбивается от сложности их «Соседей».
По факту, вы просто проходите первый этап, на втором вы защищаетесь от куска мяса, убивая миньонов, а во время попытки войти в Ярость. т.е. на 3 ход боя, бьете всем что есть и вы совершенны.
90%
Если думать, над тем что делаешь.
Сам по себе бой не сложный, но изматывающий.
ИИИИИ по сути дальше лишь повторение, да начинаются и другие атаки и врагов становится больше, но тактика та же.
ТУТ ПОНАДОБЯТСЯ ОБЪЯСНЕНИЯ
После того, как вы их соберете, можно начинать.
А слив 1-ого библиотекаря на ход второй.
1-ый ход, фокус одного из Помощников Сhun или Miris, рекомендую Chun
2-ой ход, защита от масс атак и долбитие Chun или Miris
3-ий ход, просто долбитесь и вы победите или проиграете
(ФОТО ДЛЯ НАГЛЯДНОСТИ)
Первая и ЗАСЛУЖЕННАЯ 10-ка по сложности.
ТУТ ПОНАДОБЯТСЯ ОБЪЯСНЕНИЯ X2
ДА НАМ НУЖНО 3 ЭТАЖА
А ТЕПЕРЬ СЛЕДИТЕ ЗА РУКАМИ