What do you want to do on deviantart
What do you want to do on deviantart
How to get noticed/become popular on DeviantArt
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:bademoticon: Be creative and love what you do
One of the most important things when it comes to art/literature is creativity. Don’t just copy someone’s style or steal their idea. Be creative and think of characters, motives and sceneries yourself. Try new techniques, mediums or styles to improve your art and to produce interesting products. People will know if you do the things you do with passion or just in order to become more popular or because everybody is doing it. Keep your watchers and yourself interested in what you do.
:bademoticon: Fave and Comment
One of the best ways to meet new people and maybe even earn a watch is to fave other people’s work and commenting (this doesn’t mean that you should spam other people). Simply go to the search bar and search for things you like. I’m sure you will find some great works on this topic soon. But please only fave works you really like, not only because you what to get some watchers. Be honest and kind in your comments and the love you spread will come back to you :3
:bademoticon: Socialize
This aspect is very similar to the «faving and commenting», but now you will look at people’s profiles and contacting them if you find them or their work interesting. Make some friends! Help them out with problems and be nice.
This does also include replying to comments on your work and to notes, thanking people for watching you and so on. Don’t have a «I’m better than you»-attitude.
:bademoticon: Appealing Profile and Gallery
Think about it that way: your profile and your gallery are most likely the first things people will look at when visiting your page. Try to keep your page clean and post finished works only to your gallery (if you like to post sketches, maybe you could make a folder for that or use the «scraps» category). This will help getting a more professional look and to show the people the best of you.
But don’t overdo it, I’ve seen some pages that are a flood of stamps and take ages to load, others have literally nothing there, no widgets, nothing. Find the right balance for yourself and ask yourself «would I watch myself with a page like this?»
This does also apply to your avatar. Use one that fits you, maybe even commission somebody to do a icon for you if you can’t do it yourself.
:bademoticon: Join Groups
Joining groups and sharing your artwork there is a great place to meet new people and to get your work seen. Groups can really help you to get to a lot of people who would have never seen your art otherwise.
:bademoticon: No personal issues
Try to keep your personal life out of your journals and status updates. Of course you can share some experiences if they were really great or explain why you want to take a break from dA (but these are exceptions). Don’t do every journal about your personal life, it will get annoying for your watchers (to share personal stuff, you could use Twitter or Instagram). You should look as flawless as possible to them.
:bademoticon: Create good art
I can’t believe I have to say this. Be active! Have a goal, like posting at least one picture per week and try to keep doing that. Being active is one of the most important tips I can share with you. I experienced it myself: When I upload about one or two pictures a week I will gain watchers and faves. If I’m really busy some weeks and can’t post anything in 2 or 3 weeks, people unwatch me!
Furthermore, submit your good work only. Like I already mentioned, don’t post too much sketches (if you do, put them elsewhere) and only upload your good stuff. People should only see the best of you.
You should avoid.
So you want to do requests?
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A basic guide to taking and making requests
Just like when taking commissions, requests also require a bit if organizing. And I hope that in this article I’ll be able to help answer a couple of questions regarding requests.
First things first
If you’re reading this article, you’re probably thinking of opening up requests. Whether it is to improve your art, or to have some samples ready to move on to commissions: various people take requests for various reasons. Just take a gander through the Projects-forum and you’ll see just how many there are.
Just like with commissions, it’s important you decide what you’ll be taking requests for. And whatever your choice or reason, be prepared for a lot of people to find their way to your page when you’re offering requests. After all, most people like things when said things are for free. Which is why, like with commissions, it’s vital you have a list of what you can or can not do.
Are there rules connected to the request?
This is what you, as the artist, will have to decide.
How many people will you allow to make requests at the same time? And how many requests do you allow per person? I suggest specifying this clearly, because some people like to request away under the guise of «no limit given by the artist».
A couple of questions to ask yourself:
* How many request slots will you be opening at a time?
* How many requests can one person send in at the same time?
* Will you be allowing Original Character-requests (OC) or not?
I also recommend making a request journal, much like you would a commission-journal. The things to keep in mind are practically the same: keep it simple and organised. Say what you need to say, but don’t dawdle. And make sure people can get the gist of what is in the journal in a glance.
For more detailed information on how to set up a journal like this, I’d like to point your attention this way.
Getting the word out
One of the best way to get the word out that you’re taking requests is to make a thread about it in the Projects-forum.
Not to be mistaken with the Job Services-forum, which is for work-related offers only!
You can also make a journal about it, put a link in your signature or do a couple of requests for people and ask them to spread the word. Just be creative with it!
I’m making a request
Great, you found someone who is taking requests!
However: as a requestee there are a couple of things to keep in mind for the sake of common courtesy.
* Don’t spam the artists with multiple requests. Start with one, see how it goes and maybe request another one if you’re allowed to.
* If the artist specified a couple of things as being off-limits, then do not request those things. It’s as simple as that.
* Don’t ask for impossible things. Some person is offering their time to you free of charge. The least you can do is keep the request reasonable.
* In the case of your request being denied, don’t start a fight.
* Make a polite request according to what the artist has specified may be requested.
* Have some patience. Not all artists work quickly.
* When you receive the request, thank the artist. This may seem like common sense, but it happens all to often that people forget this.
* Enjoy the piece of art you have gotten, of course!
Final note
All in all requests can be a very fun thing to do as long as you don’t burn yourself out, make clear rules and of course have fun with it!
Digital Artist: A Complete Beginners Guide Part 2
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Hardware
What sort of computer hardware is optimal for a digital artist’s desktop or laptop?
First and foremost, you need a lot of RAM, while you can get away with having a disguised toaster for a computer and painting on it, you will most likely end up with really slow running painting software no matter what you do having more RAM is sometimes the key to solve this. You need a minimum of 8GB of RAM to have any shot at a good painting experience on modern computers, and if you have such low amounts of RAM make sure you turn off all background applications while you paint, you have a lot more breathing room however if you have 16GB which is why that is what I recommend. Some artists will need even more.
Secondly but perhaps no less important you need a good, multicore CPU ideally you want an Intel i7, AMD Ryzen 5 or AMD Ryzen 7 line CPU, Intel i5 or AMD Ryzen 3 is sorta pushing your luck but it will work. Intel i3 is inadvisable but can work in a pinch. Still if there’s any 1 part an artist should not skimp on too much in their computer, it would be this.
Tricks of the Trade
Whew, that was a mouthful. Now it’s finally time for the last part where I teach you a couple things I’ve learned from working digitally for over 3 years.
First and foremost, JPEG vs PNG vs PSD vs TIFF? What’s the deal?
Well here’s the gist of it,
There are many other formats like say SVG (scalable vector graphics) which are nice but these are the most common ones you will see besides maybe.. GIF. Everyone knows GIF; GIF is actually a lossless format like PNG, the reason it usually ends up looking like there’s a lot of missing colors and stuff in it is because it was originally designed for 8-bit color-depth whereas modern computers use a 32-bit color depth. There are certain tricks that can be used to push a GIF up to 32 bit color depth support though, and some artists who like to make those short animations we all know and love do that.
Work Big!
Also the bigger you work the less noticeable your mistakes will be. This is often highly underrated by beginners, don’t let that be you, work as big as your program allows!
And last but not least, due to how raster graphics work, you can downscale (shrink the total size of) an image without any loss of quality, so lets say you’re working at 7000×7000 resolution, you can easily downsize that to 2000×2000 and it will still look beautiful, but if you were to then try to resize it back to 7000×7000, it will be ugly as shit, I refer you to that png vs jpeg pic, you see how ugly that jpeg sample is? Imagine that, all over your picture. you can test this right now, take any small artwork on the net, put it in a program that has image size scaling capabilities (like krita or something), ands resize it to something like 2X it’s original size, I promise you it will look hideous.
Make your own brushes!!
A common beginner mistake is to ask better artists «what brushes do you use?» let me borrow this:
In the meantime, until you’re comfortable with the idea of making your own brushes, you should probably just use the default, hard-round brush with opacity bound to your pen pressure:
Be patient with yourself
Optimize your workflow!
There’s no better productivity tip in the world than to make sure the tools needed to start working on something are only an arms reach away and require as few steps as possible for you to go from doing nothing to doing that. My drawing tablet is always plugged in and positioned for drawing, My sketchbook and pen are both within arm’s reach on my desk and all I have to do is pull it out, grab a pen and I’m sketching already. The steps it may take to stop working don’t really matter, to pull my screen closer to my face for drawing I jag it back and forth and pull slowly till it’s at a perfect distance. Putting it back to the position I do the rest of my computing in however, I need to actually stand up and mess with the stand, that’s an issue I don’t have to worry about because it doesn’t make it harder for me to get to work, but if it was the other way around, I’d buy a new stand for sure.
But it doesn’t end there because you should also try to streamline your workflow while your working, the seconds you spend looking for the right button or using the mouse to click on add up to minutes very fast, which then adds up to days and then months and after you draw for long enough, you may manage to spend a years worth of hours fiddling around because you were too lazy to set aside a few hours to look over and customize and memorize your program’s keybindings! And as if time wasn’t valuable enough, when you stop to recall where some button in some menu is, your creative flow may get interrupted and you will lose your momentum, your rhythm and well, that’s just not fun.
The biggest mistake I see people doing is using their tablet’s express keys. Typically tablets have anywhere in the range of 2-20 express keys, now there’s no denying that most people can probably bind all their most used functions to 20 keys. But in my case my most used functions number something in the range of 24 as of this writing and will only increase as I optimize more and more And that’s just my most frequently used functions, The less frequently used ones are all the kinds of things that you’d have to dig through menus to find. Most people seem to be living in the illusion that using the 20 express keys on your tablet is more efficient than using the keyboard with the #1 excuse being that it’s easier to remember. But it’s just an illusion, the illusion is that it would be hard to remember say 100 keybindings on a keyboard. People woefully underestimate both their memory and muscle memory. You build up muscle memory to be able to instantly press keyboard combinations for a frequently used feature by using the keyboard to do it in the first place, most people will be able to easily memorize a 100 keyboard shortcuts in a few mere days if they just dare to use them. I have short fingers, I’m a man but most girls have longer fingers than me so short fingers is not a valid excuse to avoid using keyboard shortcuts.
The way I recommend organizing your keyboard shortcuts is so that you never have to move your hand to search for a key. This means that yes you want to be able to blindly use all your shortcuts without ever looking at the keyboard, this is the key to skillful use of keyboard shortcuts.
Here are the keys I use, all of them: 1234-QWER-ASDF-GZXCVB Space, Tab, Ctrl, Alt, Shift
That’s 23, 3 of them are modifiers (ctrl, alt and shift)
All of the non-modifier keys except for tab can be used in conjunction with the modifiers. leaving 19 buttons.
Multiply this by 3 (once for every modifier)
And you have 57 functions, but there’s more, you can also use two modifiers (like ctrl+alt+button) so you get to multiply it by 3 again! (ctrl+alt, ctrl+shift, shift+alt)
114 functions, but it doesn’t end there cus you do +19 to add the non-modifier keys individually in +1 more for tab
And I like to sometimes put some of my less used functions on F1-F5 violating my rules about not having to move my hand because these buttons are the easiest to find on the entire keyboard, and getting back to the WASD position I start from is easy, so add another 5 to that. And I have.
And remember, I have short fingers, like super duper short, most people will be able to use at least also 5, T and G, if you can comfortably reach the modifier key position in the ESDF position (instead of WASD) add to that 6YHN and maybe also 7 for a total of 162+27+1+5 for a total of 195 shortcuts.
It is forgivable when you’re a beginner and still learning the basics of your program not to use shortcuts that much, but the quicker that you start using them the better it will be for you. Streamlining your workflow is often underrated by beginners and the intermediate alike.
Try other programs!!
But never fully commit to or become emotionally attached to one program. Your first program will always hold a special place in your heart for sure, but learn to let go and open yourself up for new opportunities and possibilities, if you can either produce better work with another program, or enjoy drawing better in another program, wouldn’t you want to know? and wouldn’t you want to use it? You absolutely should, never get too attached to one program, try them all and pick your favorite, then whenever new ones crop up or major feature updates for existing programs happen, always give them a second look constantly staying vigilant and on the lookout for what software gives you the greatest edge. You’ll find that which program you started with doesn’t really matter that much, most of these programs are super similar so once you’ve learned to use one, you will have an easy time learning the rest.
Give other styles a chance
There are two painting styles that are most popular in the digital painting world right now, these are Painted and Cel Shaded (Image by )
The one on the left is painted and as you can see, it has semi-realistic shadows and lights and a larger amount of soft gradients, whereas the one on the right is cel-shaded, and has very few soft gradients and very unrealistic hard-edge, «stylized» shadows. and lights, the approach to drawing these is radically different, for cel shading most artists try to start with a line-art (super polished sketch) and then fill in the colors and then shadows and lights typically something like this (by):
What you see there is that first he sketched all the images, then he created a new layer and traced his sketches, then he filled in the colors, lights and shadows. This is a very common process used by many many artists, mostly thanks to the massive popularity of «anime style», but it can also be used in other cartoon styles just as well, the picture above shows a solid mix of both (they look to me like a fusion between western cartoon styles and anime style).
or this
(although I’m nowhere near that good
Also for a less extreme as well as less heavily stylized example of this (by
But there are other completely different methods, for example this skull I painted a while ago started off with a lineart, then I moved into hard-light (somewhat like cel-shading, but with more details) and after that smoothed the edges n stuff
But now when I start painting something my initial sketches are more likely to look something more like this:
Or if I’m feeling more clean. this!
There’s even something called paintsketching, it’s really cool and I have yet to experiment more with it (it’s kinda a slightly more advanced technique so I recommend learning to sketch normally before trying it)
Learn To Use Blending Modes!
Rendering!
Rendering, in digital art, is the act of filling in the lights and shadows (and sometimes colors) of a picture. To turn a sketch into a painting. It is the thing that I like doing most, it is the thing I have experimented with the most, and it is also the thing that has tripped me up the most. Although there are many ways to do it, what I’ve found is that the most logical way to do it is to go hard-to-soft. What I mean is that you draw all the edges, all the color changes, with a ‘hard’ brush first, and then add the soft edges on top of them with a ‘soft’ brush afterwards by blending select ones together. This is the technique I used when I made the yellow skull in the above picture, as you can see in the 2nd step I used only a hard brush, and then in the 3rd I blended some of the hard edges together, turning them soft. By using only (or mostly) hard edges you will get a more ‘clean’ and painterly style, whereas if you use soft brushes too much you will get blurry, foggy or messy results. I have not found a better way to do rendering than the hard-to-soft approach, and not for lack of trying. Master it before you try any other approach.
No more shaky lines!
New digital artists will notice the difficulty of drawing smooth lines on a tablet. It’s a lot harder than with a pen on paper. The reason for this is that the digital sensors in your tablet are very sensitive to even the slightest movement, even the tiniest of adjustments in your hand will translate directly to wobbly lines. This won’t do of course.
Some of you may be like me however, some of us indeed cannot accept that we can’t be perfect, and then some of us use photoshop which doesn’t have a stabilizer option at all I guess. Anyways, if you want to get smooth strokes digitally without relying on a stabilizer the answer is simple, it can be simplified to just 1 word: SPEEEEEED!!
Just go faster, no really, that’s all it takes. Smooth linework ultimately comes down to finding the right balance between speed and accuracy. And you can do without accuracy, but if you go too slow you will end up with wobbly lines, it happens on paper, and it happens even more on a drawing tablet. (This is all assuming you already know that you’re supposed to draw from your shoulder and not the wrist btw, I’m not gonna explain that in here but if you don’t even know those basics, you should be looking at a how to draw tutorial rather than how to get into digital art, try something like drawabox.com)
You’ll commonly see it recommended by the pros to overshoot your lines rather than stop at exactly the right spot, then just erase the excess afterwards, so as long as your line is going in roughly the right place, it’s ok if it’s too long, you can just shorten it afterwards and it’s all fixed, but if you have wobbly lines, there’s no solving that in any other way than drawing a new, straighter line.
So you want to do commissions?
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A basic guide to setting up commissions
When it comes to commissioning, there is so much that needs to be decided, arranged and thought of that it can all appear a bit daunting at first.
However: when following a couple of basic guidelines, setting up commissions really is not as hard as you think!
First things first
So you have decided you want to start doing commissions. That’s great!
The first thing to do is to determine what you want to offer.
Do you want to offer drawings, or designs?
Will you be coding journal-skins for people, or will you be pixeling?
Take a look through your gallery and try to determine what you do best and what you like to do the most.
Because that will most likely be what you’ll be offering.
Now that you’ve most likely decided what you want to do, it’s time for the next step.
Payment & payment methods
Time to start writing up a price-list! But how much can or will you charge for a piece of your work?
A good way of going about this is to ask yourself the following:
* How good are your drawings?
* How many hours do you spend on a single drawing?
Chances are that if you just started drawing, you can’t ask the same price as someone who’s been doing it for years and does a better job at it.
Don’t over-price, but also don’t under-price yourself!
Ask a couple of people you know for an estimate and for some advice. That way, you’ll have a broader view and you’ll be able to write up a price-list with more information.
Now is also the time to decide whether you want to be paid in advance, paid after the work, or paid in segments.
This is pretty much up to personal opinion, though most artists prefer payment in advance.
That way, when a client suddenly cancels the commission, you still get some payment for the work you’ve already put into a drawing.
Something to also keep in mind is that if you can’t do the work, or if the client is not satisfied with the commission, is that in some cases you may have to refund.
Try avoiding this by doing your very best with every single picture and don’t spend what you were paid before completing the commission.
Also: no rushing and definitely no sloppy sketch-deliveries when you were asked for a painting!
Moving on to payment methods, you have the choice between the two most used methods on deviantART: points or Paypal.
* Points are deviantART’s on-site currency and may be purchased here. Once purchased, they can be donated or, in this case, used to pay for a commission.
* Paypal is an online service that allows you to safely pay and transfer money over the internet.
Information on how to set up a Paypal-account: www.squidoo.com/paypalsetup
Right about now you should be having a lot of information. Time to move on to the commission journal!
Setting up your commission-journal
To let everyone know you’re taking commissions, it’s a good idea to have a commission-journal.
There, you can notify people of what you can be commissioned for and for how much. It’s also a good idea to keep a list in your commission-journal of who you are currently working for and how the commissions are progressing.
I’ll try to dissect the commission journal point by point and link to a couple of examples afterwards.
But first of all:
* Commissions: open/closed?
Are you taking commissions or not?
This is important since it lets people know whether or not they should contact you for information.
Don’t bite off more than you can chew and keep it reasonable.
When starting out, I suggest keeping 3 commission slots.
You can always add more later on when you’re accustomed to being commissioned.
The next thing to do is specify what you can be commissioned for. Include samples for each type of art you are offering and make sure to show your best works. After all, you want to get people interested, no? It’s also usually in your best interest to include a list of what you can / will do and a list of what you can’t / won’t.
TIP:
Keep your lay-out simple and orderly.
No one wants to dig through a wall of text in order to find what they’re looking for. The easier your journal is to navigate, the better!
You can always add a list of completed commissions at the end of the commission journal to show what you’ve already done.
A plus is that it also shows people you finish your commissions and that you are trustworthy.
A couple of examples of commission journals:
example
Getting your name out there.
On this part I will be brief, though it’s also something important that most people forget. Let people know you’re taking commissions!
* Put a link to your commission-journal in your signature.
* Put a link to your commission-journal in your most recent journal and keep it there for as long as you’re taking commissions. Nothing is worse than to have to dig through loads of journals in order to find the commission journal.
* Advertise it in the projects-forum for commissions you do in your free time.
* Advertise it in the job services-forum if you are wanting to take your commissions seriously and treat them as you would a real job.
And if all goes well.
I am being commissioned; what now?
Ask for details about what the client wants of course!
Also set up a clear set of rules in Terms of Service (ToS).
* If the client is not satisfied, will you re-do the piece?
If yes: how many times?
If no: do you refund?
* When you finish the piece, how will you deliver it?
See below for various methods of delivering said piece to the client.
* Do you give progress-reports?
If yes: how often?
* Will the client be able to change his/her mind?
If yes: will there be extra cost?
There are a plethora of things that can be discussed to avoid complications later and I hardly listed them all. But I think you get the general idea, no?
When the commissioned piece is finished, you need to show the client, of course.
How you will do this all depends on what you have agreed upon with the client, but a couple of options are:
* Uploading it to deviantART and linking it to the client.
* Sending it by e-mail.
I recommend making a separate e-mail account for commissioning only.
Make sure people know about it and that they can contact you there
* Sending a copy / original in the mail
Keep the cost of sending things in mind and be sure to notify beforehand if the shipping will be included in the price or not.
This list is not exhaustive, of course.
IMPORTANT:
Do not send out the full-res, unwatermarked copy of the commission if you haven’t been paid yet.
In cases of payment-after-commission, send a low-res and watermarked proof of the commission being finished.
You can send over a higher-res version after confirming you have been paid.
Last but not least
Have fun with it!
And then all that rests me to say is: good luck!
* A couple of related tutorials *
How to DeviantArt: Submit!
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Just when you thought it was over.
That’s right, people! Time for the next How To Eclipse guide and when you’re done learning everything there is to know about submitting your artwork to the new DeviantArt, you will become the next Submit Master (not to be confused with Pokemon Master). Submitting in Eclipse brings back some of the options we know well but adds some new features that will help your art be discovered by the community.
How to Find Submit
This part is easy. Eclipse keeps most things that you can create or submit in one area. Just hover over the big SUBMIT icon and select Deviation from the drop down, which can be done from anywhere on the website (for example, the new «Recommended For You» section).
It’s time to get your art uploaded.
Uploading
Once you select your file, you’ll see a thumbnail version of it appear. Then you’re ready to start prepping your art for the public eye!
Deviation Page
The next several options help you control how your artwork will be presented to others when they come across the deviation page: the display options, title, and description. To show you each of these areas of the Submit page, I am using a true piece of fine art. If you can see it, you are worthy of its greatness.
Display Options:
This drop down located directly under the thumbnail of your artwork will let you select the maximum resolution that someone can view your art at. While choosing the largest option will not be the default view of the deviation page, it does allow you to zoom in closer on the artwork. In contrast, the smallest option will not allow people to view your artwork close-up. Uploading large or small images has advantages and disadvantages. Ultimately the choice is yours.
Title:
Coming up with a creative title can work as a great way to grab someone’s attention or to provide some insight into the meaning of your artwork. Abstract artwork can greatly benefit from captivating titles that hint at the artist’s true meaning. Titles on DA are also often used if the artwork has a purpose other than simply being art. For example, the Adoptables community will often put the name of their species, if the adoptable is «open» or «closed», or may provide other useful information to those browsing.
Description:
Descriptions are an incredibly effective way to engage your watchers with some detail about your piece. For example, Photomanipulation artists will often use this space to describe their process and link to the stock used to make their piece (though Eclipse Submit has a cool new way to include this info. Keep reading!). Literature artists may use this space as a place to tell their readers a bit about what inspired their writing. Photographers might tell a story of the journey that brought them to the time and place they have captured with their camera. Get creative and get writing!
Once you have the size, title, and description set, you’ll need to find a home for this art on DeviantArt. Which bring us to.
Discovery
Once of the most significant changes to come to DA Eclipse is the adoption of a purely tag-based system for browsing and searching. Therefore, it has also brought changes to how we submit our artwork! There are three key areas to choosing the place your art will be discovered: Content Type, Category, and Tags.
Dissecting the Options
When you have uploaded a file into the Submit page, you’ll be presented with the following options to help others discover your work. They are:
WOAH. Stars?! Yes. This section is 100% worthy of stardom. Tags are a critical tool to having your art discovered by the community! By adding relevant key words to your deviation submission, there is a far greater chance that someone who wants to see what YOU submit will find it.
In fact, the only guarantee you have of someone never, ever in a bajillion years (that’s a long time) finding your art is if they muted one of the tags you have included.
Once you reach this section, the fun begins.
You can choose up to 30 tags to add to your deviation. Tags should describe your piece beyond just the overall type of artwork it is. In the example above, I chose tags to describe what my piece is all about. It’s photography that is blue, made with a filter, it is a self-portrait, and looking at it made me think of Eiffel65. Notice that when you start typing in a new tag, DA will find similar tags used by others in the community and suggest them to you in a drop down!
Options
Making it Available
What does this even mean? It means I cannot come up with a creative way to title the section of the Submit page that allows you to let others download your art, purchase the file, or buy prints! What you want to allow is entirely up to you. The options are available for all visual art file types; however, pieces submitted to Literature will not have an option for Prints.
Ready to Submit. Or Not!
This is it! You’ve made it through the submission page and you’re ready to send it off into your gallery, your groups, your watcher’s inboxes, and Hogwarts via virtual owl. But before you fly to that bright green Submit Now button, HOLD UP. What if it’s 2:00 am and you don’t trust your eyes. maybe you want to read that description one more time after some coffee in the morning. Or perhaps you already submitted 71 images to your gallery today and you’re trying to avoid raging watchers knocking your door down for some peace and quiet.
Alas. there are more options.
So there you have it! You are now a Submit Master of DeviantArt Eclipse and you can start submitting, categorizing, and TAGGING your artwork like the pro you are!
Questions?
More «How to DeviantArt» Tutorials:
Источники информации:
- http://www.deviantart.com/hardrockangel/journal/So-you-want-to-do-requests-214252758
- http://www.deviantart.com/cestarian/journal/Digital-Artist-A-Complete-Beginners-Guide-Part-2-702515882
- http://www.deviantart.com/hardrockangel/journal/So-you-want-to-do-commissions-214251301
- http://www.deviantart.com/jenfruzz/journal/How-to-DeviantArt-Submit-803484707