What is the maximum number of blocks you can jump in minecraft
What is the maximum number of blocks you can jump in minecraft
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January 19, 2022
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Q 1. WHAT IS A CREEPER?
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Q 2. WHICH OF THESE MATERIALS CAN YOU NOT OBTAIN WITHOUT THE USE OF TOOLS?
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Q 3. WHAT IS THE MAXIMUM NUMBER OF BLOCKS YOU CAN JUMP?
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Q 4. WHAT WAS ENDER DRAGON CALLED AT FIRST?
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Q 5. WHICH GAME MODE ALLOWS PLAYERS TO BUILD AND CREATE WITH UNLIMITED RESOURCES?
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Q 6. HOW MANY LEVELS DOES A BEEHIVE HAVE?
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Q 7. HOW MANY EMERALDS DO YOU NEED TO CRAFT A BLOCK OF EMERALD?
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Q 8. HOW MUCH DAMAGE DO YOU TAKE WHEN YOU TOUCH A CACTUS?
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Q 9. WHICH TYPE OF PICKAXE IS NEEDED TO MINE DIAMONDS?
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Q 10. WHAT CREATURE INFECTS VILLAGERS AND DROPS FEATHERS?
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Q 11. WHICH CREATURE CAN CRAWL UP WALLS?
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Q 12. HOW MANY DIFFERENT COLORS OF WOOL ARE THERE?
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Q 13. HOW MANY HEARTS DOES AND ENDER DRAGON HAVE?
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Q 14. WHAT IS NEEDED TO MAKE A LEAD?
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Q 15. WHICH ENCHANTMENT INCREASED ARROW KNOCKBACK?
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Q 16. WHAT YEAR WAS MINECRAFT OFFICIALLY RELEASED?
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Q 17. WHAT CAN YOU WEAR AROUND ENDERMAN SO THAT HE DOES NOT ATTACK YOU?
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Q 18. HOW MUCH DAMAGE DOES A DIAMOND SWORD DEAL?
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Q 19. HOW MANY BRICKS ARE NEEDED TO MAKE A FLOWER POT?
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Q 20. HOW MANY ITEMS MAKE UP A “STACK”?
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Q 21. WHICH GAME MODE DOES NOT ALLOW PLAYERS TO RESPAWN AFTER DEATH?
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Q 22. WHICH OF THESE MOBS IS HOSTILE?
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Q 23. WHICH OF THESE MOBS IS CONSIDERED A BOSS MOB?
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Q 24. WHICH ENCHANTMENT INCREASES ITEM DROP CHANCES FROM BLOCKS?
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Q 25. WHICH GAME MODE ALLOWS PLAYERS TO FLY AROUND AND OBSERVE THE WORLD WITHOUT INTERACTING WITH ANYTHING OR ANYONE IN IT?
Ultimate Minecraft Trivia Quiz
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What is the maximum number of blocks you can reach/hit a player in PvP?
I looked up a bunch of websites online, and answers vary from 3-5 (https://hypixel.net/threads/minecraft-maximum-attack-range.180414/). Some say client side is 3 blocks and server side is 6, so it can vary between 3-6 (https://www.spigotmc.org/threads/anyone-know-the-maximum-hit-distance.245846/).
From my experience, on all servers I played on (12+), my anecdotal data is averaging 2-3 blocks, with 3 probably being the maximum. But I haven’t done an experiment with a player standing still, asking them their F3 coordinates, and comparing them with my F3 coordinates while making sure I’m able to hit them, and then subtracting the difference to find the distance I can hit them at. I would think that would be the most accurate way to measure it and probably include ping at current time just in case that becomes a variable.
4 Answers 4
Normal
Its three blocks.
Optifine & Fast Math
If you have Optifine installed with Fast Math enabled, your range will slightly vary (but only like 0.0003 more or less).
From Head
Bare in mind the distance is counted from the head, which means that if someone is below you they might be able to hit you (there is head is near your feet) but you may not be able to hit them (your head is up higher).
Clients can only hit an entity if it is «moused over», which is calculated using a ray from the client’s eye location. The short answer is that this ray travels for 3 blocks.
The client calculates if the entity is «moused over» with the following method:
A bit of late response but I do I a few things to add:
I’m been playing PVP games for a while and can confirm that the vanilla reach in survival with perfect ping is 3 blocks. However, in versions 1.8.9 and below it’s possible to do something called combo locking where even if both players have 0 ping and perfect aim, you can consistently hit your opponent before they can hit you for in crazy combos. As @Penguin said, This is because if you get the first hit, the upward knockback forces the opponent into a higher y-level, making the distance from your opponent’s head and you longer than the distance between your head and the opponent, because the base of a right triangle is shorter than the hypotenuse.
This means the reach of both players is the same, but the distance that it takes to hit each other is unequal. Combo locking is best performed with Speed II and sprint resetting in order to minimize the amount of time that the opponent’s reach distance is within 3 blocks. Sweaty players who know these mechanics and use them may seem like they’re cheating with reach hacks from their opponent’s point of view.
Another factor that impacts reach is ping: If your ping is somewhat on the higher end, you can occasionally hit opponents while they’re outside the usual reach distance of 3 blocks. This is because you’re sending and receiving delayed packets from the server. The first hit deals knockback to the player, and while the server still hasn’t sent you their movement packets, you can hit them again. They’re outside reach distance server-side, but client-side they are still within reach. On servers with a heavier anticheat, players with lower ping will benefit instead due to their hit registration being better.
In any case, without plugins, it would be extremely rare to get a hit above 4 blocks. Six block reach is either extremely bad lag or cheats. Usually on a server, players will get 3 block reach on the first hit and a variation of 2-4 blocks during exchanges.
Edit: I just remembered that cheat clients have a maximum reach of 6 blocks without tp aura. So maybe Minecraft has a built-in reach limit of 6 blocks that can’t be achieved in vanilla but only with cheat clients, which may explain why some people say server-side is 6 and client-side is 3.
Parkour Nomenclature
Contents
Ticks and Controls
Term | Alias | Definition |
---|---|---|
Tick | t | The standard unit of time in Minecraft, equal to 50ms. |
Minecraft’s physics and inputs are updated once every tick.
Activated by pressing the Sprint key (default: Ctrl), or by double-tapping W.
Activated by pressing the Sneak key (default: Shift).
Basic timings include jam (0t), headhitter (1t). See Timings for a list.
Used to set the player in an optimal position.
Position, Facing, and Measurements
Term | Alias | Definition |
---|---|---|
Coordinates | coords | The player’s coordinates, which can be seen using F3. |
This term usually refers to a set of coordinates used to setup for a jump.
In contrast, Direction is the angle the player is moving towards.
X-facing Obstacles are harder to avoid. (X Facing can be seen with F3)
Z-facing Obstacles are easier to avoid. (Z Facing can be seen with F3)
This unit represents visual distance (in terms of blocks) but not necessarily the physical distance.
A pixel is 1/16th of a block, which is equal to 0.0625b
Jump Distance
In 1.8, the player can jump up at most 1.249b. In 1.9+, it’s increased to 1.252b.
If the width and height are both zero, the convention is to add «b» after the length.
Ceilings
The player is 1.8m tall.
This ceiling height only leaves 0.0125b of room for the player to fit under,
which makes it the lowest ceiling a player can walk through in 1.8.
Momentum
Momentum | mm | 1) The speed gained and conserved by moving. |
2) The space given to gain enough speed for a jump.
This has two advantages: it utilises 45° strafe, and makes the turning more consistent.
It is commonly used for 1bm butterfly neos, but it can be useful for any kind of neo.
This is useful on a short momentum, and is even necessary for some jumps (e.g., 2bm triple neo).
Jump names
Term | Alias | Definition |
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Linear Jump | A jump with no obstacles, that can be completed without turning (apart from using 45° Strafe). | |
Neo | #b neo | A jump that involves jumping around a wall. |
«#» is the length of the wall
Example: 2b neo (commonly referred to as «double neo»)
Movement mechanics and glitches
Term | Alias | Definition |
---|---|---|
Strafe | A | D | The action of «strafing» left or right while moving forward. |
This changes the player’s direction without turning the mouse.
This technique allows the player to move further (up to 2%) but is hard to do consistently.
The player can step up at most 0.6b without jumping.
This can result in the player «landing mid-air», making them able to jump with initial height.
This can cancel the player’s upward momentum, making them able to jump again sooner.
There are two types:
Technical parkour terms
Term | Alias | Definition |
---|---|---|
Duration | The duration of a jump is the number of ticks between jumping and landing. |
The duration depends on the jump’s height.
For example: A flat jump has a duration of 12 ticks, a +1 jump is 9 ticks, and a 2bc jump is 3 ticks.
Most blocks are simple enough that they consist of a single bounding box, but they might use more (e.g., stairs).
Entities have a single bounding box (the player’s bounding box is 0.6×1.8×0.6).
A collision box consists of one or multiple bounding boxes; The player’s bounding box is not meant to intersect those.
The player’s rotation is stored as floats (of which there are much more than 65536).
A significant angle covers approximately 0.0055°.
Involves looking at a precise angle between two significant angles (e.g. 135.0055°) to (very slightly) increase movement speed.
Parkour map terminology
Term | Alias | Definition |
---|---|---|
Checkpoint | cp | A position the player can teleport back to. |
Failsafe | fs | A loose type of checkpoint, which only allows partial recovery. |
Life or Death | l/d | Decribes a section that is not failsafed. |
If the player fails it, they will lose some progress.
What are the max ores per hour using branch mining in Minecraft that you can mine?
I’m aware of the other questions concerning efficient mining in minecraft, but they don’t tackle the maximum ores per hour that you can mine using a diamond pick and an iron pick.
So accounting for use of iron or diamond tools and the wear on the tools, what is the MAX end result per hour of each ore that you can achieve? I say max assuming that you spend 100% of your time breaking blocks with no running back and forth to bank chests. I’m interested in diamond, redstone, lapis, coal, gold, and iron, though the cobble you get back would be a nice bonus.
edit
After some confusion over what I meant I think it’s important to clarify what I’m looking for.
There is the ore chart on the minecraft wiki that shows a roughly stable distribution of ore deposits between levels 12 and 16 (six blocks inclusive) on the game map. That’s a popular area to mine as you’re above most lava pools but still in the max average distribution range for diamonds.
Assuming you use the most efficient mining strategy for those six block levels to mine all ore blocks you see while mining, assuming a smooth average distribution of the ore, and assuming that there’s no dirt or gravel and only stone where those blocks would appear, what will be the end result of ore «profit» after tool use for both diamond tools and iron tools after one hour of mining, assuming you’re mining 100% of the time? If you prefer smoother numbers then 10 or even 100 hours is fine.
I don’t think it’s important to account for the slightly longer mining times of ores over regular stone as other inefficiencies, like walking to a chest to dump your ore, will hugely outweigh the slight difference in mining speed in practical use.
What is the maximum number of blocks you can jump in minecraft
Ответы на все Вопросы
Здесь можно посмотреть ответы на викторину Math with Blocks, а именно на все вопросы.
Вопрос 1. Let’s start! Take a look at all of these blocks. You can reach the number 10 by adding the blocks in many different ways. BUT, what is the LEAST number of blocks you need to add together in order to reach the number 10?
Вопрос 2. How about here? What is the LEAST number of blocks you need to add together in order to reach the number 10?
Вопрос 3. Take a look at these blocks! What is the LEAST amount of blocks you need to add together in order to reach the number 10?
Вопрос 4. What is the LEAST number of blocks you need to add together in order to reach the number 10?
Вопрос 5. What percentage of the blocks are red?
Вопрос 6. What percentage of the blocks are red?
Вопрос 7. Can you figure out what percentage below is closest to the percentage of blue blocks?
Вопрос 8. Can you figure out which block is the heaviest?
Вопрос 9. Which block is the heaviest here?
Вопрос 10. Can you figure out the value of the red block?
Вопрос 11. What is the value of the two orange blocks?
Вопрос 12. Think you can figure out the top view of this blocky shape? Be careful! The answer choices might be rotated!
Вопрос 13. What is the top view of this shape? Click on one of the answer choices below!
Ответ: Второй в первом ряду ✅
Вопрос 14. Think you can figure out what comes next?
Вопрос 15. How about here? Think you can figure out what comes next?
Вопрос 16. If you look at this shape from the direction of the arrow, what will it look like? Choose the answer from the images below!
Ответ: Второй во втором ряду ✅
Вопрос 17. If you look at this object from the direction of the arrow, what will it look like? Choose your answer from one of the images below!
Ответ: Второй во втором ряду ✅
Вопрос 18. If you look at this object from the top, what will it look like? Choose you answer from one of the images below!
Ответ: Второй в первом ряду ✅
Вопрос 19. Can you figure out what will balance the bottom scale?
Вопрос 20. How will this block look after you rotate it to the final square?
Источники информации:
- http://gaming.stackexchange.com/questions/376021/what-is-the-maximum-number-of-blocks-you-can-reach-hit-a-player-in-pvp
- http://www.mcpk.wiki/wiki/Parkour_Nomenclature
- http://gaming.stackexchange.com/questions/31231/what-are-the-max-ores-per-hour-using-branch-mining-in-minecraft-that-you-can-min
- http://pchet.ru/652-otvety-na-math-with-blocks.html
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