What role does drive kometa play on a team
What role does drive kometa play on a team
What role does drive kometa play on a team
Hello, this is a guide for Captains around, approaching, or is level 80 or even returnee Captains! The guide serves as a general basis for what is still good, is good now, and/or are no longer a priority for the recent v4.0. After reading this, you should have a better idea on how to optimize your game playing! Keep in mind that I will not cover everything like an encyclopedia, but I will cover some rather important ideas that I believe all captains should know by the time they hit level 80.
Table of Contents
Good Playing Habits
This section isn’t really affected heavily by the version of the game, but here are some good habits you can pick up:
Managing your stamina:
It’s understandable that overflowing stamina can result in less playtime. If you don’t have enough stamina after using them up, you’d need to spend some stamina potions.
You might think, “oh it’s fine to overflow since the dorm saves up any excess”. However, the dorm only saves 45% of your excess stamina. Instead of letting your stamina overflow everytime you wake up and log back onto the game, you can keep your stamina amount at around 20-70 before you sleep (since people sleep for 6-10 hours and 1 hour = 10 stamina). There are plenty of stages that eat up your stamina in no time, such as story, Overworld (OW) missions, raids, weekly stages, event stages, etc!
How to effortlessly use stamina in no time:
So you have a lot of stamina (before you sleep or you’re just down right busy with your life right now), and you just don’t know what to do with them. Well there’s ways to put your stamina to good use!
Because every day at 4:00AM Server Time that the server refreshes, you get a new batch of daily missions, including doing 5 story stages. This set of missions can be accomplished with Expeditions (found in Dorm) as well. You can put your stamina into at least 5 Expeditions every night before you sleep so you can collect them the next day to fulfill the Story Stages missions.
It’s recommended that you have gotten all the crystals from the story and chronicle stages (in all difficulties) because crystals are more valuable. And if you have completed all the available stages in the Story, you will have access to more expeditions. Expeditions are also very important in farming for valkyries to unlock/rank-up. For more information on what valkyries you should prioritize in farming, visit the next section.
Expeditions are not the only way to quickly keep your stamina from overflowing. Overworld missions are pretty expensive in stamina. You can accept up to 5 missions per cycle. Each cycle lasts from Monday-Wednesday, Thursday-Friday, and Saturday-Sunday. I don’t recommend putting all your stamina into Overworld missions at the start of each cycle. At best, accept 2-3 missions from the start of a cycle so you will have enough stamina for other stages.
Memorial-Arena
You will have a much easier time playing throughout the MA if you plan ahead what sort of gear to use. Deciding what teams and gear to use against which bosses each week gives yourself an easier time of fighting and encourages yourself to play more because you don’t need to fret on how to beat down each boss. Fortunately, there are plenty of videos on the internet for you to look at that you can copy for a high score.
I suggest checking out the website https://www.3rdguide.com/web/teamnew/index (use Google Chrome app on both mobile/pc for auto-translate) or https://honkai-guide.web.app/#/ by Discord user paep3nguin #9170 for searching up the right team for you. Note that in the picture below, “Ultimate theater” means Exalted while “Advanced Theater” means Masters.
If you wish to see what would be next week in store for your valkyries, you can check out the Future MA Lineups tab of the honkai guide website. Here is a direct link to it.
https://honkai-guide.web.app/#/memorial_lineups
Valkyries to Farm
In 4.0, you might be wondering, what Valkyries should I farm? In 4.0, there’s plenty of valkyries, both base A-rank and base S-rank, that you should be farming. So let’s cover the important ones.
Credits to Marisa for this image
Starlit Astrologos is a new valkyrie who will be very prominent in 4.0 as a support valkyrie. In 4.0, there will be a lot of ways for you to farm for her fragments. I do not recommend captains pull for her in her special supply with your valuable crystals but I do recommend farming for her up to until SS rank. She can apply a lot of debuffs and buffs for her team through her QTE. For more information on Starlit Astrologos, visit the link below for a more in-depth guide about her, made by yours truly!
Other A-rank based valkyries can be farmed through expeditions found in the dorm and requested from your Armada’s warehouse.
In the War Treasury, I suggest to always buy all the Ancient Willpowers before the next month arrives. Otherwise, play as much Memorial Arena as possible! If you have gotten your Land of Wishes eggs and the Dorm Supply Guarantee, I suggest farming either your Knight Moonbeam (to SSS) or your Lightning Empress (to at least SS). They have a lot of support potential especially after level 80.
Now, depending on your existing gears and S-ranks, you may consider the other following:
If you haven’t already done so, it’s extremely important that you get your first guaranteed S-rank Valkyrie from the Dorm Supply. You might ask, “but aren’t there more exciting and important S-ranks and Equipment to pull from other supplies?”. Well, yes, there are most often such cases. However, you want to get your bases covered first. In other words, you want to take advantage of the easiest ways to strengthen your account. If your dorm supply for Valkyries states that you will get an S-rank within 25 pulls or less, then you should definitely pull for that supply first.
If you have already gotten your S-rank from the Dorm supply, then you should next focus on the Land of Wishes (accessible from the Bonus tab on your left at the main menu). There are two Valkyrie Ovyom Eggs. Both are dropped from their respectable Land of Wishes, and the first egg must be obtained before you can get the second. Each pull costs 60 crystals and it takes a maximum of 100 pulls for the first egg and 80 pulls for the second egg. Expect yourself pulling at least 90 times and 70 times before you can start getting your first and second eggs respectively.
Once you do get your hands on these eggs, you should decide which valkyrie to select. And because you have already pulled from the Dorm Supply, you may or may not have already gotten a valkyrie that was one of the choices from these two eggs. If you have, then that just means you don’t need to pick that valkyrie in your eggs.
As of now in 4.0, Knight Moonbeam and Lightning Empress makes for top tier supports. Between both of them, they are great choices. However, with the way the story is heading, I recommend picking Lightning Empress out of the 3 choices for the first egg.
For the second egg, I recommend picking Phoenix out of the three. She makes for an amazing support in both Masters and Exalted Memorial Arena. Blood Rose has an extremely niche support in Memorial but only requires Blood Dance while Goushinnso Memento can make great plays but requires a lot of gear and to make a difference.
Non-Farmable S-ranks
In 4.0’s meta, there are quite a few non-farmable Valkyries that you want to farm and gear up still.
Despite the introduction of the BIO support valkyrie Starlit Astrologos, Celestial Hymn remains as the top physical Support Valkyrie due to her impairing capabilities and her PRI weapon 11th Leitougia’s SP and CRT supporting skills. She is an absolute must when it comes to pulling for supports.
And just like Celestial Hymn, Azure Empyrea is the “elemental” support variant of Celestial Hymn. She provides easy SP regen and a lot of Elemental DMG team buffs and enemy debuffs. She’s also another important support valkyrie you want your hands on.
Others (Herrschers lol):
Ironically, the pre-existing Herrschers at just S rank, do not do enough for high scores when placed in their DPS roles. If you enjoy the Herrscher of Reason, she can still make some good scores at S rank but you’d want her at SS rank at least. And the Herrscher of Void makes for great support for her teammates, such as Twilight Paladin, at S or SSS rank. Her leader skill as well as being a Mjolnir holder, enables her as a support.
Weapons/Stigmatas to Farm
There are actually a surprising amount of good free2play stigmatas and weapons available to us that are pretty viable, even in the late game and higher tiers. Therefore, I will be suggesting gear that is usable even at level 80 and beyond.
Before we get started on the gear, I wish to relay the importance of these two items, especially AE imaginons. AE Imaginons and SS Imaginons, farmable through expeditions and overworld missions, are very important currencies. While both enable you to craft, the AE Imaginons can be used to buy Honkai Shards. Due to the significance of this possible purchase, I recommend that, unless there are crystal rewards, you always accept Overworld Missions that reward at least 4 AE Imaginons per mission.
Having maxed weapons without needing to sacrifice your own gacha weapons is what helps push you to higher tiers.
In the foundry, there are a couple of gears that you should be aiming to get or have already.
This weapon allows the wielder to inflict damage to enemies even when she is switched out. So that means that while switched out, the wielder can apply any stigmata debuffs/buffs to the enemy or her team upon damage infliction. And this weapon is good for ignition as well. You only need to have 1 and do not need to max it out. It makes for a good substitute to Thunder Kikaku.
Theresa: Origins has a great passive 3-set effect that buffs her team’s Basic ATKs Physical DMG by 15%. In addition, the M piece lowers weapon skills cooldown of the host; the M piece is very important for Support valkyries such as Celestial Hymn.
Ogier T and Ogier B each have great passives. While the host is switched out, the team will gain Elemental or Physical DMG respectively. This makes for a great support stigmata. I highly recommend owning 2-3 pieces of both stigmatas.
Roald Amundsen is really only good for its 3-set effect passive. The team gains 10% Fire, Lightning, and Ice DMG, making it good for Elemental Teams. 1 or 2 of the entire set is only needed.
Dark Jixuanyuan is a good set for specific strategies. Almost never, are all 3 pieces equipped at the same time for a host. The T stig is good for shield breaking, M is amazing for increasing Crit Rate for valkyries like Void Drifter and Twilight Paladin, and B stig pairs with M for the 2-set effect of increased Physical DMG.
Marco Polo is a good f2p stigmata with fairly good effects for a DPS to use. Its effects aren’t too bad but aren’t good enough to warrant its costs. However, if you do not like spending real money on this game, then Marco Polo is an option you can go for, despite the high-cost.
Zhuge Kongming T has a great effect of lowering Ultimate Evasion cooldowns for the host. This can be crucial in boss fights. It’s usually given to Drive Kometa or Knight Moonbeam. I recommend owning only 1 but if you must, get 2.
For an f2p stigmata set, the Musician set extremely good. It strengthens the host’s Fire DMG by a lot and has great 2set and 3set effects. It’s best effects are its 2set effect and M effect due to its team support capabilities for both physical and elemental teams. Therefore, I recommend owning a full set and an extra M so you can pair up the TM pieces and MB pieces to two different valkyries on two different teams. These pairs usually get equipped with Ogier T or B.
Jingwei T is an amazing f2p stigmata for DPS hosts in boss fights. Because most boss fights only have 1 enemy, the host will always have a 31% Total DMG Multiplier. I recommend owning 1-2 T pieces.
Theresa: Gluttony T is a great stigmata that Support Valkyries can use to help their DPS. Picking up a candy dropped by this stigmata boosts the eater’s Total DMG by 5s. Candies can be dropped even when the host is switched out as long as the host deals damage in one way or another. This stigmata can be used by the new 4.0’s Starlit Astrologos. I recommend only 1 until you are used to using it, afterwards, owning a total of 2 is recommended.
Picasso TM are great when their 2set effect is applied. The host of just PIcasso T can apply Red paint to enemies. The host of just Picasso M can apply Yellow paint to enemies. However, the host of both Picasso T and M, can apply Orange Paint to enemies when the host hits an already Red or Yellow painted enemy. Orange Painted enemies intakes 25% more Physical DMG, making Picasso a great Physical support set. I recommend owning two Ts and two Ms, two Ts and one M, or one T and two Ms. The reasoning behind this is because if you have one support valkyrie with Picasso TM and another support valkyrie with Picasso T or M, you can have the 2nd valkyrie apply red or yellow paint, and then switch to your 1st valkyrie to apply the Orange paint.
Zhangheng B is a stigmata that Hawk of the Fog can use. Her powerful and quick casting Ultimate can be invoked immediately after her ultimate evasion. Therefore, she enjoys Zhangheng B’s amazing 120% Lightning DMG buff. I highly recommend getting your hands on one B piece. Hawk of the Fog is very powerful in 4.0’s meta.
Fu Hua: Knight M and Fu Hua: Pride B are amazing Melee Physical DMG stigmatas for DPS hosts. They both give 30% Melee Physical DMG buff each at all times. A lot of strong valkyries are Melee Physical DPS, so they would enjoy these stigmatas as good substitutes.
Bounties to seek out
Bounties are a good way for one to get their hands on strong weapons without needing to pull anything from gacha. The only downside is that it can be quite time consuming and that it would suck if what you farmed was not worth it. So I will list the following that are worthwhile to farm for. Keep in mind that PRI weapons, craftable once the Captain is above level 80 and have owned the lv.35 non-PRI variant at least once in their account play-time, can be crafted with any gacha lvl50 weapons and are very powerful. However, some may not be worth it or even be right for you.
If weapons don’t cut it for you, you can aim for these stigmatas instead:
Lier B provides the host with pure Physical DMG as long as they have full HP. At first glance this may seem terrible, but for DPS valkyries who quickly come and leave such as Void Drifter, it is the perfect stigmata.
Fuxi B may be outshined by Leeuwenhoek, it can still land the player extremely high scores when hosted by Vermillion Knight. It is also versatile with other Fire Valkyries who can ignite often as well.
And lastly, Cleopatra B isn’t used often. However, it’s a powerful niche stigmata for enemies who can be paralyzed (note that most bosses cannot be paralyzed). If you were already working on this piece, don’t fret, it’s still good, just don’t expect too many uses out of it too often.
Exchange House:
And lastly, I wish to discuss the Exchange House. This section of the shop can bring the player both weapons and stigmatas. However, it can be very expensive to obtain just one item, and for a f2p player, you want an item that is good for a long amount of time, if not forever. Therefore, I will only be mentioning gears that have been good since day 1 and are still good today.
The Nuada’s Grief and 11th Sacred Relic provide decent effects. It’s their PRI variants that push the player to their upper limits. Both PRI variants of the aforementioned weapons are extremely powerful in the hands of Hawk of the Fog and Celestial Hymn. If you have either of those two valkyries and are planning to go beyond lv80, I highly suggest getting your hands on these two for the PRI (unless you have owned either of these weapons once in your gametime and you have another gacha glove or cross that you do not mind turning into Nuada’s Revenge or 11th Leitourgia).
Blood Dance has been and still is a top tier Elemental Support weapon. Any enemies hit by the small moving AOE tornado of blood will be debuffed into intaking 60% more Elemental DMG for 9 good long seconds.
Newton B is the most important stigmata of the game. The more you have, the higher your score potential will be, especially in Memorial Arena. I recommend owning at least 5-6, while stopping at owning 7-9. It causes a debuff to enemies to intake more Total DMG, and its debuff can be stacked onto another Newton B’s. Newton B can be applied when the host hits the enemy, regardless of if the host is on or off-field. So weapons like JingWei’s Wings and the new valkyrie’s Starlit Astrologo’s QTE can apply Newton B off-field.
Mei: Beach Party M is like the M piece of Newton B but has a weaker debuff effect but also provides an all time Total DMG Multiplier buff to the host, making it useful for quick attackers/supporters like Hawk of the Fog and Starlit Astrologos. I recommend owning 1-2 pieces.
Gustav TM is a powerful pair of physical support stigmatas. Its M piece buffs the team while the 2-set effect slightly debuffs the enemy into intaking more Physical DMG. The T piece is useless without the M piece. Do note that the new Shujing stigmata may take up some of the playtime that the player has been dedicating to Gustav. I recommend owning only 1 pair of Gustav TM.
Jin Shengtan M provides an Ice DMG buff to the team when the host is undeployed. But more importantly, the 2-set effect creates an AOE field when the host hits an enemy, even when it’s off-field (such as Starlit Astrologos hint hint), that buffs the Elemental DMG of any team members in the field and debuffs the Elemental DMG intake of any enemies in it. Due to the powerful effects that Jin Shengtan gives, I recommend owning 2 pairs of Jin Shengtan TMs.
Honkai Impact 3 Wiki
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Version 4.1
Version 4.1
Release Date
Welcome to v4.1 [As Thunders Filled the Sky]!
Born in thunder, she delivers the undying arc of punishment to sunder her ties with the past. New S-rank battlesuit [Herrscher of Thunder] debuts!
Another outworld adventure of starlets Vodka Girls is the cause of countless worlds verging on destruction!? Can Dr. Tesla restore peace to the Sea of Quanta? Summer event [Gemina Invasions] enters Deep Paradise arc!
Update Content [ ]
Coral Island, the epitome of civilization situated on the equator, is falling apart in the surging tides of Honkai energy. Mei and Durandal step into the unpredictable battle together as the first collaboration between the now allied Schicksal and World Serpent.
Game Adjustments & Optimizations [ ]
The following data are at max skill level:
1. Fixed an issue where using QTE when she is in an outfit may revert her avatar to her default look.
2. Fixed an issue where using her Ultimate on standby may not be registered by the stage objective «»Unleash Ultimate 1 time.»»
3. Fixed the glitched arm model of outfit [Orchid’s Night].
4. Fixed an issue where the game may not respond to input after a battlesuit falls when her QTE is used on standby and she is auto-switched out.
Fixed the glitched VFX of her giant ax.
1. Fixed an issue where the Heavy ATK effect of her Throw may not apply.
2. Fixed an issue where the story screen may glitch after using her Ultimate and triggering story scenes in [Chronicles].
◆All Durandal Battlesuits
Fixed an issue where the DMG bonuses granted by weapon skills upon use do not apply to all Durandal battlesuits.
Combo ATK [Instant Draw]: Added Rime Trauma build-up effect. Every hit of her Combo ATK now inflicts 1 Rime Trauma.
Fixed an issue where certain inputs could interrupt her Ultimate animation.
Fixed an issue where certain inputs may make her attack animations glitch after QTE entry.
Skill [Mark of Judgment]: Edited its description to match its performance.
Skill [Particle Vibration] & [Scarlet Chain]: Edited their descriptions to match their performances.
◆Herrscher of Reason
1. Fixed an issue where Project Bunny is not concealed in story dialogues.
2. Fixed an issue where her model would glitch after she finishes story dialogues mid-Ultimate.
◆Herrscher of the Void
Skill [Honkai Mark]: Edited its description to match its performance.
Fixed an issue where SFX may glitch after using her Ultimate.
Leader Skill [Starlight Blessing]: Increased its bonus stats to match its description.
Fixed an issue where the duration of her Ultimate was affected by different FPS settings.
1. Ultimate [Emperyan Sunder]: Adjusted its effect from immobilizing enemies for the entire duration of Ultimate to immobilizing enemies at the start of Ultimate for 11s.
2. Edited the look of her soul icon.
Fixed an issue where her model may glitch after using Ultimate when in default outfit and with hidden fists.
Skill [Authority]: Edited its description to match its performance.
1. Now she also inflicts 2 Rime Trauma whenever Hypothermia is applied.
2. Skill [Frost Prison]: Edited its description to match its performance.
◆Stalker: Phantom Iron
Added Paralyze Trauma build-up effect to certain skills: 1. QTE now paralyzes enemies for 3s and inflicts 10 Paralyze Trauma (Trauma charge rate: Medium); 2. Every hit of her Basic ATK inflicts 0.5 Paralyze Trauma when she is in Supercharged state.
Skill [Slash Accent]: Increased Paralyze proc rate to 100% and Trauma charge rate to Medium (10). CD: 8s.
Fixed the glitched damage of Riposte.
Skill [Polar Current]: Evasion CD shortening effect increased to 8s.
◆All Himeko Battlesuits
Shortened their hitstun time to allow them to evade the Throw of Boss Durandal.
Increased the Impair strength of Sturmgeschütz and Ultimate from 35% to 50%. This effect does stack.
Skill [Emergency Evasion]: Now the CD of passive skill [Equipment Enhancement] always resets after using QTE.
Increased her Crit growth rate.
Fixed an issue where it cannot be pulled in by skills (such as Celestial Hymn’s Ultimate).
Increased its active duration by 2s.
Fixed an issue where its active may be missing VFX or not dealing damage.
◆Labor of Olympus
Fixed its glitched model when it has reached 4★.
Added Ignite Trauma build-up effect and edited relevant descriptions.
Increased its effect duration by 2s.
◆Kiana: Void Drifter (T)
Increased its basic ATK.
◆Theresa: Gluttony (T)
Adjusted the effects of its skill [Gluttony] as follows: Increased pickup radius by 1 meter. Every second or attack grants 1 Charge stack. The target being hit after accruing 12 Charge stacks drops candy. Drop CD: 2s. 12 Charge stacks at battle start. Picking up candy induces Gluttony state that increases Total DMG by 16% for 5s for the team; Picking up another candy during Gluttony state increases Total DMG by another 8% (24% in total) and resets the duration.
1. Added weather Thorns: Enemies take 30% less melee Total DMG and 50% more ranged Total DMG in this weather.
4. Replaced the Boss [Dark Bronya] of Normal weather 2F, Lightning weather 3F, Storms weather 2F, QUA Disturbance weather 3F, and Shiden weather 3F with [Higokumaru].
6. Boss [Thunderer] has been removed from Humid weather.
1. Fixed an issue where Boss [Bright Knight] took no damage for a duration after she used Throw.
2. Fixed an issue where the screen may glitch when Rozaliya Olenyeva is hit by Boss [Bright Knight]’s Throw upon releasing Ultimate.
3. Optimized Memorial Arena’s guide system. Tap the [Guide] button next to a Boss to be redirected to the corresponding guide page.
4. Season UP Bosses: Bright Knight, Heimdall, Jizo Mitama.
The permanent [Stress Test] stages in Starlit Astrologos’ event [The Day You Vanished with the Stars] have been moved to [Battlesuit Trials]. This change does not affect their availability and your progress. If you have not cleared these stages in v4.0, you can still play them in [Battlesuit Trials] for rewards.
1. PRI-ARM [Domain of Sanction] can now be forged.
2. The following forging options have been added to Bounty Marks:
Butterfly of Yuki Set: Nohime (T, M, B), Ruler of Sky Set: Kepler (T, M, B), Legendary Bladesmith Set: Nagamitsu (T, M, B), Vampire Prince Set: Dracula (T, M, B), Lonely Hero Set: Siegfried Kaslana (T, M, B), Gentle Herbalist Set: Shennong (T, M, B).
3. Added the [Source] button to the equipment info screen. Tap to view the source of the current equipment.
1. Upgraded the shop system by sorting and combining the original shop tabs. Now the shop system only comprises 4 tabs, namely Daily Shop, Activity Shop, Basic Currency, and Event Shop. The previous general tabs (e.g. Logistics Terminal, Battle Arsenal) are now grouped under the new general tabs as sub-tabs. The classification is as follows:
[Daily Shop]: Logistics Terminal, Exchange House, Witch’s Corridor
[Activity Shop]: War Treasury, Battle Arsenal, Co-op Shop, Task Shop, Armada Terminal, Master’s Shop
[Basic Currency]: Asterite Shop, Mithril Shop, Coins Shop, Supply Cards
[Event Shop]: Any shop pertaining to an event (e.g. Story event shops, Time Capsule)
2. Adjusted the refresh mechanic of Exchange House. Now Exchange House auto-refreshes once weekly and can be manually refreshed 6 times for free.
3. Optimized the display of items.
4. Optimized the purchasing process. Now an item info pop-up appears no matter what you are purchasing to brief you on its description, price, quota, quantity owned, and more.
5. Optimized how certain bundles are purchased and used.
1. Added the option to purchase A-rank battlesuit [Valkyrie Gloria] Fragments.
2. Replaced the purchasable S-rank battlesuit fragments with those of [Lightning Empress], [Goushinnso Memento], and [Black Nucleus]. [Pure Witch Orbs] are required to purchase.
New BP season [Everlasting Thunder] will begin on AUG 10!
[Elite Works] Updates
Added the following items for purchase:
Weapons: Thunder Kikaku, Aphrodite, Raikiri
Stigma Set: Renaissance set: Michelangelo (T, M, B)
Material: The purchase limit of Einstein’s Torus has been reset
You can also purchase the equipment of the last version in Elite Works (excluding equipment exclusive to v4.0).
1. Adjusted the objectives of Valkyrie Muster missions.
2. Adjusted the overall rewards of Valkyrie Muster.
1. Adjusted the overall rewards of returnee login and returnee missions.
2. Optimized the visuals of the returnee login screen.
3. Updated the story dialogue played upon a returnee login. Captains who are returnees at the time of the version update are eligible.
4. Added Returnee Shop. Now offering value bundles including [Returnee Supply Option].
1. Added the [Enemy Album] to the [Collection] screen in v4.1 to help you study the weaknesses of enemies.
2. The first update will include 20 enemies. We will continue to update [Enemy Album] as new versions roll in and one day it will cover every enemy.
◆Battlesuit Growth System
Added a material slider to the battlesuit EXP material selection screen. You can batch select EXP materials by dragging the slider.
◆Portrait Battlesuit Showcase
1. Added the portrait battlesuit showcase. You can enter this mode by tapping the [Portrait View] button on the Bridge or wardrobe screen to enjoy the beauty of your battlesuits from all angles.
2. The double interactive animations of [Stygian Nymph] in portrait mode require more optimizations so the implementation of these animations has been pushed back to versions later than v4.1.
Added top-up bonus [Inventory Space +100]. After reaching Top-up Bonus Lv.10, your inventory space will auto-expand by 100 slots. Captains who have claimed the Lv.10 rewards before the v4.1 update are still eligible.
1. Optimized the visuals of the Supply overview screen.
2. Added the [Essentine] system to battlesuit Expansion Supply. When you continue to take Expansion Supply drops after receiving the featured UP S-rank battlesuit, a random number of [Essentine] will replace the secondary item of every drop.
3. Accrue a number of [Essentine] to auto-convert it to one fragment or soul of the featured S-rank battlesuit.
4. The [Essentine] count does carry over between rounds.
5. In every round of Expansion Supply, the numbers of Essentine offered by several drops after unlocking the [Essentine] system are multiplied by a certain figure. In other words, those drops will offer more Essentine! When the result of multiplying Essentine is not an integer, the number of Essentine you receive will be rounded up.
6. Adjusted the secondary items offered by Expansion Supply and Focused Supply drops. Replaced every secondary 2★ weapon with 1000 Mithril and secondary 2★ stigma with Normal Crystal Core x15. You can still obtain 2★ equipment in other ways (such as by clearing Story stages) after this adjustment takes effect.
1. Added reviving item [Prototype Suscitarin]. It can be obtained from events for free. Use [Prototype Suscitarin] when failing a stage to revive knocked out Valkyries.
2. [Prototype Suscitarin] will first be tested in [Honkai Lab] and certain new event activities in v4.1.
2. Optimized the notification of item returning to inform you of their numbers.
3. Optimized the info displayed on the recommended lineup screen.
◆[Herrscher of Thunder] can move into the Dorm. Added relevant interactions and events.
◆Added the interactive animations and voice lines of [Herrscher of Thunder].
1. Fixed the glitched camera angle in 6-5 (S) and 6-6 (S) of Story Chapter [Babylon’s Prisoner].
4. Fixed an issue where the colors of Valkyrie avatars did not match their types in [Activity Weekly Report].
5. Fixed the incorrectly displayed Valkyrie star levels of recommended lineups in [Activity Weekly Report].
6. Fixed the incorrectly displayed floor of [Q-Singularis] in [Activity Weekly Report].
7. Fixed an issue where background text may overlap when switching lobbies in [Chat].
8. Fixed an issue where text on the birthday screen may glitch after entering an unusual birth date on Channel servers.
9. Fixed the overlapping objective text field on the Prep screen of trial stages.
10. Fixed the Japanese dubbing missing from certain Story and Chronicles cinematics.
What role does drive kometa play on a team
In return for your investment, KMB is a very versatile physical damage support with niche damage dealing capabilities. She is very flexible with equipment choices and greatly increases in power with rank SSS. For this reason, KMB is often the first base S-rank valkyrie players would upgrade to rank SSS and is very highly prioritized in MA’s shop.
Skills Analysis
Team Leader Skill
KMB’s leader skill is one of her strongest aspects. She provides her team with a very strong Crit damage multiplier (up to 40%), and with 3 biological valkyries, she provides a Total damage multiplier as well (up to 26%).
Ultimate Evasion Skill
The continuous TFs are the reason KMB is a star in MA teams; she has the unique ability to constantly slow down the clock.This is also the reason why there’s a breaking point for KMB at SSS rank, which grants her a second charge of her evasion skill and lowers the cooldown from 20s to 18s.
Ultimate and QTE
Combo Attack
KMB’s main source of damage if you choose for her to go the damage role. It is important to note, staying close to your target increases the damage of the first four spins.
Actions such as KMB’s switch skill and Positron Blasters’ active lets you chain directly into her spin combo attack.
Damage multipliers
Gears
KMB’s optimal gears are centered around her PRI-ARM Positron Blasters. This goes for both support and damage variants.
Optimal Gears:
Alternative Weapons:
It is not recommended to pursue damage KMB without her PRI-ARM so I’ll skip to alternative support options. The most common substitute for Positron Blasters will be the Divine Key Judgement of Shamash. Mjolnir could be used for the rare times when Celestial Hymn (CH) is not on the team. Thunder Kikaku is used for specialized elemental damage teams that need Jin Shengtan to proc at specific timings while its support is off field with Kikaku’s active.
Alternative Stigmatas:
Team Line-ups and Playstyle
Valkyrie Team-ups
CH will be alongside KMB 90% of the time as the support duo. On the rare occasions where CH is needed elsewhere, supports like Drive Kometa (DK) can fill the spot. Snowy Sniper (SS) is also a budget option to satisfy the 3 Biological Valkyrie requirement.
They bring the pain
Here are a few options for the damage dealers of a KMB team along with some video examples of how the team is executed.
While rare, KMB can occasionally bring the hurt herself. Doom is one of the few bosses she can reliably achieve a top score.
Closing Thoughts
Knight Moonbeam is highly prioritized by captains for a reason; it is a testament to its value that one of the very first S rank valkyries has remained one of the strongest in the meta years later, when others have come and gone. The grind might be long, but rewarding KMB a SSS upgrade should be on every captain’s list of endgame goals.
What role do you play in a team? Interview questions answered
Small team is the basic structural unit in each workplace. And just like in a family, classroom, or any other place where different people meet and interact, each team member will have their role. The most important person in each team is a leader–but not necessarily a formal one…
Leader is someone who goes by example, brings new ideas onboard, together with energy and enthusiasm, and helps other people to grow, and to get the best out of their strengths. Having said that, each team needs just one leader. And unless there are followers–who can have their own specific roles in the team, it makes no sense to have a leader.
What I try to convey here is that this question isn’t as simple as it sounds. Saying that you are a leader won’t be enough, unless you can elaborate on it and demonstrate your leadership with some examples. And in some cases a leader may be the last thing they are looking for.
Let’s have a look at some sample answers to this tricky interview question. Below the answers you will find some explanations that should help you pick the right answer for your particular interview and situation. My selection includes also answers for people who lack previous working experience, and two answers that should help you while dealing with a similar interview question, “What position do you prefer on a team working on a project?”
7 sample answers to “What role do you play in a team?” interview question
Job interview is not an exam at school
You do not need to stick to some standard division of roles in a team, as they teach it at schools. At the end of the day, most of such roles are just technicalities, expressions that do not explain much, or do not tell the entire truth.
It’s better explaining clearly what your strengths are, and what role you typically take in the team–it can be a creative brain, an empathic soul, a motivator, a strategist, or even an ordinary responsible guy… See sample answers no. 2, 3, and 5 as a good example of such explanation.
* Special Tip: This isn’t the only difficult question you will face while interviewing for any decent job. You will face questions about prioritization, dealing with pressure, dealing with ambiguity, and other tricky scenarios that happen in the workplace. If you want to make sure that you stand out with your answers and outclass your competitors, have a look at our Interview Success Package. Up to 10 premium answers to 31 tricky scenario based questions (+ more) will make your life much easier in the interviews. Thank you for checking it out!
It’s no shame being a follower
There’s nothing worse like a leader who leads by authority, but doesn’t have the required knowledge, experience, or even respect of their peers.
When you are just starting out in your professional career, or perhaps changing the job field, it makes no sense to force yourself into the leadership role–and the interviewers do not even expect to hear that.
Humility is a highly sought after quality in the interviews. You will rarely spoil anything saying that you prefer to follow the leadership of more experienced colleagues first, because more than anything else you need to learn and gain experience, at this stage of your professional career.
Do not be afraid to experiment with an atypical answer
At the end of the day, you will almost always compete with other people for the job. If you say the same thing like everyone else (for example that you love to take on the leadership role), you will find it hard to stand out from the competition.
If you come up with something atypical, however, for example saying that you do not believe in a standard roles in a team (sample answer no. 6), or even admit outright that you are a follower (sample answer no. 7), you can be sure that the hiring managers will remember your answer, and you, once the interview sessions end…
Ready to answer this one? I hope so! Check also 7 sample answers to other tricky interview questions:
Honkai Impact 3 Wiki
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Violet Executer
Theresa Apocalypse battlesuit added in Version 2.2.1.
Flexible mid-ranged DPS.
Long range: AOE knock back.
Powerful passives. Synergizes with Bleeding debuff.
Contents
Violet Executer is a playable battlesuit in Honkai Impact 3rd.
Skills [ ]
Leader Bonus: Burst/Ultimate attacks deal 12% more Physical DMG. Teams formed by 3 battlesuits of at least two different types gains 8% Total DMG.
Team’s Burst/Ultimate attacks deal 20% more Physical DMG. Teams formed by 3 battlesuits of at least two different types gains 12% Total DMG.
Charge during the 4-sequence attack to launch a multi-hit upward thrust attack.
Impaler: Charge by holding the [ATK] button during the 4-sequence Basic ATK. Reaches full charge in a short time, then release the [ATK] button to deal a 9-sequence attack that deals 100% ATK of Physical DMG per hit and knocks enemies airborne.
Each strike of Impaler has a 25.0% chance to bleed enemies, dealing 360 Physical DMG every 0.5s for 3s.
Switch: Unleashes a 9-sequence Impaler combo, each hit dealing 120% ATK of Physical DMG and knocking enemies airborne.
QTE: Triggered by Time Slow. Unleashes 2 crossed rows of 6-sequence impaling spears, each hit dealing 160% ATK of Physical DMG and knocking enemies airborne.
Passive bonuses apply automatically.
Gain 36.0 initial SP in battle. This bonus triggers once every 10 minutes in Open World.
Execute Mode: Enters the Valkyrie state, transforming the 4-sequence Basic ATK into Burst ATKs with greater Interrupt ability.
Burst: Consumes 80 SP to enter an 8s burst mode with CC immunity.
1st Sequence: 2 x 75% ATK of Physical DMG.
2nd Sequence: 2 x 65% ATK of Physical DMG.
3rd Sequence: 2 x (50 + 70%) ATK of Physical DMG.
4th Sequence: 2 x (60% + 80% + 100%) ATK of Physical DMG.
Burst activation deals 300.0% ATK of Physical DMG against nearby enemies, knocks them airborne and bleeds them to deal 750 Physical DMG every 0.5s for 4s.
Each hit of the Ultimate has a 25.0% chance to bleed enemies, dealing 980 Physical DMG every 0.5s for 5s.
The 4th sequence of Burst ATK gains 50.0% Crit Rate.
Quick sideways dodge to evade enemy attack. Can be triggered 2 times in a row.
After Ultimate Evasion, gain 40% Move Speed for 3s.
Iron Maiden: Drops a giant halberd out of the air upon an Ultimate Evasion, dealing 200% ATK of Physical DMG to the attacker and surrounding enemies and knocking them down. CD: 15s.
Upon evasion, deal 82.0% Physical DMG to surrounding enemies.
CD of Ultimate Evasion skill is 4.00s shorter.
Basic ATK: Mid-range 4-sequence attack with ethereal halberds.
1st Sequence: 3 x 30% ATK of Physical DMG.
2nd Sequence: 3 x 30% ATK of Physical DMG.
3rd Sequence: 4 x 45% ATK of Physical DMG.
4th Sequence: 6 x 45% ATK of Physical DMG against enemies within a mall AOE.
4th sequence of Basic/Ultimate ATKs has a 50.00% chance to stun the target for 2.00s when scoring a Crit hit.
Gains Ignore Interrupt during 4-sequence Basic/Ultimate ATK. When being attacked, there is a 35.0% chance to reduce 345 Total DMG taken and knock down nearby enemies to deal 250.0% ATK of Physical DMG.
Basic ATKs, 4-sequence Burst ATKs and 5-sequence Fervent ATKs gain 50.0% Physical DMG against unshielded enemies, and gain 50.0% Crit DMG against shielded enemies.
Leader Bonus: Burst/Ultimate attacks deal 12% more Physical DMG. Teams formed by 3 battlesuits of at least two different types gains 8% Total DMG.
Team’s Burst/Ultimate attacks deal 20% more Physical DMG. Teams formed by 3 battlesuits of at least two different types gains 12% Total DMG.
Charge during the 4-sequence attack to launch a multi-hit upward thrust attack.
Impaler: Charge by holding the [ATK] button during the 4-sequence Basic ATK. Reaches full charge in a short time, then release the [ATK] button to deal a 9-sequence attack that deals 100% ATK of Physical DMG per hit and knocks enemies airborne.
Each strike of Impaler has a 25.0% chance to bleed enemies, dealing 360 Physical DMG every 0.5s for 3s.
Switch: Unleashes a 9-sequence Impaler combo, each hit dealing 120% ATK of Physical DMG and knocking enemies airborne.
QTE: Triggered by Time Slow. Unleashes 2 crossed rows of 6-sequence impaling spears, each hit dealing 160% ATK of Physical DMG and knocking enemies airborne.
Passive bonuses apply automatically.
Gain 36.0 initial SP in battle. This bonus triggers once every 10 minutes in Open World.
Execute Mode: Enters the Valkyrie state, transforming the 4-sequence Basic ATK into Burst ATKs with greater Interrupt ability.
Burst: Consumes 80 SP to enter an 8s burst mode with CC immunity.
1st Sequence: 2 x 75% ATK of Physical DMG.
2nd Sequence: 2 x 65% ATK of Physical DMG.
3rd Sequence: 2 x (50 + 70%) ATK of Physical DMG.
4th Sequence: 2 x (60% + 80% + 100%) ATK of Physical DMG.
Burst activation deals 300.0% ATK of Physical DMG against nearby enemies, knocks them airborne and bleeds them to deal 750 Physical DMG every 0.5s for 4s.
Each hit of the Ultimate has a 25.0% chance to bleed enemies, dealing 980 Physical DMG every 0.5s for 5s.
The 4th sequence of Burst ATK gains 50.0% Crit Rate.
Quick sideways dodge to evade enemy attack. Can be triggered 2 times in a row.
After Ultimate Evasion, gain 40% Move Speed for 3s.
Iron Maiden: Drops a giant halberd out of the air upon an Ultimate Evasion, dealing 200% ATK of Physical DMG to the attacker and surrounding enemies and knocking them down. CD: 15s.
Upon evasion, deal 82.0% Physical DMG to surrounding enemies.
CD of Ultimate Evasion skill is 4.00s shorter.
Basic ATK: Mid-range 4-sequence attack with ethereal halberds.
1st Sequence: 3 x 30% ATK of Physical DMG.
2nd Sequence: 3 x 30% ATK of Physical DMG.
3rd Sequence: 4 x 45% ATK of Physical DMG.
4th Sequence: 6 x 45% ATK of Physical DMG against enemies within a mall AOE.
4th sequence of Basic/Ultimate ATKs has a 50.00% chance to stun the target for 2.00s when scoring a Crit hit.
Gains Ignore Interrupt during 4-sequence Basic/Ultimate ATK. When being attacked, there is a 35.0% chance to reduce 345 Total DMG taken and knock down nearby enemies to deal 250.0% ATK of Physical DMG.
Basic ATKs, 4-sequence Burst ATKs and 5-sequence Fervent ATKs gain 50.0% Physical DMG against unshielded enemies, and gain 50.0% Crit DMG against shielded enemies.
※Any numbers shown are for MAX level skills.
Guides [ ]
BBS Equipment Builds [ ]
BBS, an official Chinese equivalent to HoYoLAB, has a wiki on which they present Captains with what is generally agreed on to be the best equipment builds available, aimed towards both the new and the veteran Captains. BBS separates gear recommendations by what we’ll refer to as «tiers» and «criteria».
Tiers serve as means of separating all the different gear builds. Available tiers: