What about me osu
What about me osu
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What about me osu
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Hello everyone! I decided to write a guide on how to play osu! because I have seen many beginners struggling to play higher difficulty maps right off the bat (because of Cookiezi videos? x_x) and there aren’t much tutorials or to play osu! the right way. Well at least that’s what I think, I will be writing in detail how I played osu! so it will be entirely based on my experience and my journey with osu! so far, therefore pardon if there are any mistakes or things you shouldn’t do! Please leave a comment so that I can edit the guide! I will also update the guide as I git gud c:
For those who are already familiar I don’t expect you to read everything that is written here, please use the index to directly jump to the section you want to read. And Beginners. please bear with me.
Interesting note: Always remember that osu! is a skill based game unlike 99.5% of games out there. Take any fps game for example CS, CoD, BF, etc. There are chances that a pro COULD be killed by a noob at some point and ranks/level/experience are nothing but a mere number which defines nothing. But in osu!, a noob CANNOT play a higher difficulty map right off the bat, you will just fail within a second that even luck can’t help you here. I was the same at first: just because I’m pro in some fps game, thought that I could play 4
6 star maps on start and I still laugh how wrong I was XD
osu! requires tons of patience, experience and practice. It is solely based on your reflexes, endurance, muscle memory, strong coordination and readability
I personally had this problem when I was in around 400pp and I couldn’t progress at all because it was limiting me. My friend laughed and told me to immediately change my playstyle to Keyboard + Mouse, and I didn’t know that there were other playstyles at that time!
Open it, choose and browse the location where you want to install it and then you are good to go!
When you first time open osu! you will be greeted by the login screen, it’s generally recommended to login (so your plays/scores get uploaded) AND also do login on the browser as well (to download the songs). Bear in mind that if you play osu! offline, then nothing is saved!
BUT WAIT! Before you play, there are some settings to change first. Change ALL the settings as shown in these pictures: Click on the picture to view it in large size!
Frame Limiter: Even though 240 fps is the maximum, set to unlimited to avoid potential hiccups during the game. Doing so will heavily reduce the frame time and input lag.
Show FPS counter: It’s important to enable this even though if you use another fps counter program, as this will show the input latency below the fps counter. Input latency defines after how much time in milliseconds (ms) the computer reads your input from keyboard/mouse/tablet/etc. The lesser the better which makes it VERY responsive. Make sure that it stays at most [puu.sh] a bit. I’m providing the link here [drive.google.com] if you guys want it.
How to install: Click on the down arrow button on the top right of the page to download and open it, osu auto reads it and applies the skin.
Ignore all beatmap skins: Just ignore them and stick to the default.
Automatic Cursor Size: Depending on beat circle size of song, your cursor will be adjusted by osu! Useful when the beat circles size is the same as cursor!
Sensitivity: This is the base foundation setting for you to play the game. It varies from computer to computer (and mouse or tablet), My sweet spot is around 3.25x to play the game perfectly. You may need to adjust accordingly as you play. Don’t go more than 4.00x or above, it makes the cursor jerky af for some reason. (M / M + KB style)
Raw Input: Enable to make osu! adjust to the sensitivity of windows setting. (M / M + KB style)
Disable Mouse buttons: Make sure you enable this if you’re gonna play Mouse + Keyboard so as to avoid mis-clicking while aiming with the mouse! (M + KB style)
Confine mouse cursor: The cursor will not leave osu! if it’s set to Always even while in window.
Change Keyboard bindings: Neglect all the options except for the top two options left click and right click in osu! standard mode section. Default is Z,X but if you wish to change your keys then make sure the keys are adjacent. So that you will be comfortable in alternate tapping at higher speeds. Example: A,S | W,E | Q,W | S,D, etc. Change your keys on a monthly basis because you are slowly destroying those keys! I rekt my W key, speaking from experience :I (M + KB style)
OS TabletPC Support: Enable only if you want to play with a tablet. (T style)
Click the play button and Single Player and now you will be taken to the list of songs you can play. The game is already bundled with some songs but you can download the songs you like from the website. But before you do that, you need to arrange the sorting to find your songs easily, as shown in this pic.
Group: No Grouping; Sort: By Date Added
Tabs: No Grouping
This way you can find the beatmaps you downloaded at the end of the list instead of all random mumbo jumbo. Stick to this type of sorting and continue playing and never touch these settings again! As you play more and more you will get familiar and know the song that you are looking for (or you could basically search for it but you will love the list you made so far)
Skip this section if you recently bought a keyboard or you are don’t use M + KB style OR if you are a beginner. There is no need for you to worry about this just yet. It is for players who can play 4 star and above.
There are mainly three types:
1. Membrane: This type is your normal typical keyboards that you would’ve used at least once. They have large keys which are tetrahedral in shape with top cut like keys. The problem with these kinds of keyboards is you have to press the key ALL the way down for the key to register. So generally when you play osu! at very high speeds which involves many multiple taps per second, you end up «light tapping» as in pressing a key half way through and the press won’t be registered, ending up as a miss.
Another important thing is sometimes when you push a key diagonally, say on the sides or one of those corners of a key, the key will be harder to press, again resulting in a miss because it keeps messing with your tapping flow. This could vary from keyboard to keyboard as all keyboards don’t have this problem.
2. Chiclet: This is also a membrane type keyboard but the difference lies in the key shape and layout. The best example of this would be the inbuilt laptop keyboards if you haven’t seen a PC one yet. The keys are generally square or round corner shaped with very less height when compared to a typical membrane keyboard. Hence it’s easy to tap even at higher speeds.
The problem with this type is the keys could get out of place or damaged due to intense tapping (especially laptops)
3. Mechanical: Last but not least, mechanical type looks like a membrane with/without those fancy RGB lighting including a tactile hit feedback. Whenever you press a key you can feel a hit feedback on your finger which is quite relaxing and fun to tap a mechanical key. This type could be the best for playing osu! but I prefer Chiclet type.
The problem with this one is they are VERY noisy than a typical membrane or chiclet type keyboards. And may irritate people nearby when you are playing osu! Very similar to a typewriter.
Note: Please don’t use laptop keyboard for playing osu! as you will totally destroy it.
Change your keys in osu! settings on a weekly basis. This way the keys won’t get damaged.
Example: 1st week: Z,X 2nd week: A,S, etc.
Some keyboard shortcuts that osu! doesn’t tell you, unless you check the bindings by yourself:
While at main menu, osu! starts playing some random song/default song. The pause, stop, etc. controls are to the top right. But you can also use hotkeys such as:
F8 to toggle the osu! interface (similar to steam interface) where you can interact with players, chat, find friends, etc. This interface consists of two layouts: One is the bottom which is chatting which contains chat tabs and the top is about finding players, sorting, etc.
F9 will show both layouts but on pressing it again it will hide only the top layout. So get used in pressing F8 only.
1.) Start Spectating: You can watch the player when he is playing. How it works is interesting. It isn’t a video broadcast but sends the player’s input data to the spectators and the play is reconstructed on the spectators computer. So that spectators with slow internet connection can also watch without any problems! BUT you will need to download the beatmap song the player is playing or you can only see the play without any music :/
2.) View Profile: You can view their profiles, opens the browser
3.) Start Chat: Opens a separate tab in the bottom chat layout. Your messages wont reach the recipient if they’re offline though.
4.) Add as friend: The friends system in osu! is different than what you have seen in most of the other applications. When you add someone as friend then only you can see him but the other guy won’t have any clue that you added him or anything, its just like stalking someone you admire/etc. Unless you contact them and tell them to add you as well and then only they can see you in their «Friends» list. This option is replaced by remove friend if you already added someone. If you do remove someone then remember that the other guy can still see you lols. Note that you need to restart for your friend to appear in your ‘Friends’ sort list on top layout.
It can only be accessed at the start of a play for a player but can be accessed anytime by a spectator though. Put your cursor down at the bottom of the screen before the song starts and the menu should pop up. Here you can change some of the settings on the fly such as: Disable Video, Disable Storyboard, Ignore Beatmap Sound, etc.
However these settings apply only to the song (also difficulty) you are currently playing and doesn’t apply to ALL. These settings are helpful when you want to try out how a beatmap skin looks like, or sounds or video. Background Dim to 100% if focusing on making a record.
osu! has 4 game modes: osu! standard, osu!catch, osu!taikoa and osu!mania. But this guide mainly focuses on how to play the standard mode, however I will give a brief explanation about these modes.
1.) osu!: This is the major mode of osu! that almost everyone plays, also called as standard mode. Hardcore beat clicking action. The rest of the modes are also played but not as much as this one.
2.) osu!mania: This mode consists of a piano kind of game style. All you need to do is you have 4 (minimum) or more columns/piano keys with their respective keyboard buttons. A small beat approaches the base line in a column at the bottom, you need to hit or hold that corresponding key accurately as possible depending on how long the beat is (just like the slider in standard mode)
3.) osu!catch: Otherwise known as Catch the Beat or CTB in short. This is one of those classic games you might have played in your childhood. You will control a girl guy holding a plate and you need to catch the fruits that fall according to the beat. Holding Left Shift will make her move at 2x speed. The fruit size varies according to the beat and most of them are very small and there is a great chance that you might miss these small fruits.
4.) osu!taiko: Drumstyle play where you need to hit the drums with the corresponding symbols that come near. Check your controls first before playing this mode. Similar to that of mania but with a drum. Taiko and mania requires a different kind of coordination that standard mode nor CTB will require. These two modes are also great for those who are struggling to aim properly in standard mode.
Note: Mods can be enabled when you are playing these modes too which we will discuss further. There might be some mods that are unique to each mode.
300 RPM and you should pass easily. But if the spinner appears at the end, go all out. 477 RPM is the max possible by computer.
Note that pp CANNOT be farmed. For example say you played a 10pp map and SS’d it (assuming it’s your first song) you get 10pp. Play another 10pp song and you get 9pp and total will be 19 but NOT 20. It decreases as you play similar pp maps. Say you played ten more 10 pp maps.
Then total pp will be somewhat like this: 10 + 9 + 8 +. + 1 = 55pp (just an example) up to the point where you won’t EVEN gain 1pp for playing 10pp maps lol.
So the thing here is UNLESS and UNLESS you really improve your skills, you’re just stuck there!
For example say later on, you SS’d a 20pp map then that 20pp becomes 100% weighted and then all the 10pp maps you’ve played before gets re-ordered in terms of weightage so you don’t really get 20pp extra to the 55pp but somewhere around 5
10pp more because the bottom maps get re-ordered. You can view all of this in your profile page under Top Ranks section.
Interesting Note: Note that pp is LARGELY dependent on the accuracy of all the other parameters. Say you scored 99% in some map but you got 1x miss or combo break, you get nearly the max pp for the song, and you play the same map again with no combo breaks but you FC’d it with less accuracy than before (say 95%?), you will LOSE total pp. Beware. High score doesn’t mean that you get more pp. A guy who aced a map with mods with a higher score and lesser accuracy than a guy who played the same song normally with higher accuracy, he can gain higher pp cuz accuracy! (unless it’s DT/NC)
When you click on a song in the list, look to the top left of the screen to view the beatmap parameters:
The below parameters range from 0
Mods are the game modifiers that can spice up a beatmap than usual. Generally when you play a beatmap all that score is multiplied with a universal multiplier: 1.00x, so when you enable certain mods this universal multiplier could increase or decrease based on the difficulty of the mod applied.
There are 3 types of mods: Difficulty increasing, Difficulty decreasing and Special mods.
I’ve put each star difficulty as new section so that players could find what they’re looking for via index.
I will discuss the optimal pp range, duration that you can play for each difficulty and recommended songs for those difficulties. The lowest duration is for people who can play for hours daily, highest is for players who play for like at least 10 min per day.
80pp
Duration: 1 day
NOTE: ALWAYS USE HEADPHONES WHILE PLAYING OR DON’T PLAY AT ALL!
I mentioned difficulty in brackets that you need to play. When you download from the website, you will download all the difficulties, regardless of what difficulty tab you are looking in the website.
200pp
Duration: 1 week
800pp
Duration: 1 week
200pp range then you can start playing 3 star maps.
2000pp
Duration: 4 months
900, you can start playing 4 star maps now. And o boi, this is where the game gets real imo, because of the introduction of JUMPS and STREAMS (and other kind of beat types)
The above jumps are not from 4 star but from 7 star, don’t be scared :p
Again, not from a 4 star
This is perhaps the easiest 7 star map. Thanks Sotarks!
But remember that just because you’ve passed this one doesn’t mean you can DO other 7 star maps.
Yeah I know I covered all about a game that is actually not on steam and using McOsu to upload my guide. But I will also tell you about how to use this amazing game simultaneously using osu!
That’s all folks! Please don’t compare yourself with others (with similar skill) or top players (who have decades of practice and experience) because the skills varies from person to person. One may git gud in a week or so and another can do the same, but requires more time. And don’t play when you are angry XD, it will only make it worse and the result will always be: RAGE QUIT or some broken input devices.
Don’t get be discouraged if you don’t get any pp for the day. You might compare yourself with a player nearby your skill level and he might be proceeding leaps and bounds leaving you frustrating behind. Let them go, and don’t worry about it. pp will automatically increase if you keep practicing the songs you love, the game is all about FUN and not entirely about being competitive. Take periodical breaks and show some love to those poor hands, playing too much will put lotsa pressure on them and you might face permanent problems in future (like me :c)
So just keep calm and play osu!
If you liked my guide, don’t forget to rate up and favorite!
What about me osu
Osu! Tatakae! Ouendan is a rhythm game for the Nintendo DS. The gameplay consists of only three elements: tapping circles on the touchscreen, dragging a ball across a fixed path and rotating a spinner very fast. All these elements are timed to (covers of) popular Japanese songs. It looks like this on the DS:
Gameplay example of Osu! Tatakae! Ouendan in Nintendo DS
The gameplay circles can be seen on the bottom screen, and the story on the top screen. Each stage is basically a self-contained story about a person in trouble. That is where the Ouendan (Cheer squad) comes in. Through the magical power of male cheerleading, the player have to help the people in trouble.
How to play?
While most players may not have a touchscreen at their disposal, the game was made to be playable with a normal mouse in mind, as well as any creative variations of input devices usage. Different play styles can be found in the play styles page. There are some songs which will push the limits of the normal mouse and the player, but all the (ranked and approved) beatmaps have been tested and (most can be) passable using only a mouse.
Gameplay Basics
The gameplay puts emphasis on:
These are some of the vital skills to become an osu! rhythm master. The first step to begin the journey is to learn the basics (and theories) of the hittable objects (referred as hit objects from here onwards).
Hit circles
osu! hit circles
A thin, similarly-coloured approach circle on the outside of the hit circle will shrink over time. Tap on the note at the exact point when it touches the white border of the hit circle. A score burst will appear after tapping the hit circle, showing the score and health changes depending on timing of the tap to the beat. The hit circle will disappear after the score burst.
To understand the hidden charm of hit circles, do not rely on perception only; feel the beatmap’s beats and rhythm. It will help in juggling some of the visually-complex hit circles patterns found in later difficulties.
Sliders
First, tap on it at the right moment, however, it does not end there. A ball will begin to move across the path. Hold the mouse/keyboard-button (or keep the pen onto the tablet) and follow the ball within the thick orange circle, surrounding the ball, as it moves. The orange outer circle, called the follow circle, will appear if when holding onto the slider’s ball, but will disappear when released.
Sometimes, as seen in the screenshot above, the ball may reverse its direction and the player must follow the ball back to the start of the path or vice versa. The visual cue is a reverse arrow at the ending/starting circle of the path.
Spinners
Hold on the mouse/keyboard-button (or keep the pen onto the tablet). From there, use the mouse (or pen) and spin the spinner in a circular motion (in either direction) until the spinner circle grows outwards completely. A Clear notice will appear to indicate that the spinner was completed. If the spinner was cleared early, continue spinning to collect score bonus and gain some health back.
The outer white circle shows how much time left to complete the spinner. This circle will turn red to notify that time is almost out. Older beatmaps, using skin version 1.0, will have a meter/gauge to indicate how close to clearing the spinner.
The small box below the spinner shows spins per minute. The number inside that box translates to the number of spins possible, if to continue to spin the spinner at that speed for one minute. If mouse/keyboard-button was released (or pen did not touch the tablet) early during the spin, the spinner will stop reading the spin.
On the DS, this is a good way to scratch the touchscreen (or screen protector), especially on the higher difficulties. In osu!, spinners have been toned down as to not be such a nuisance to complete. The maximum number of spins per minute achievable is 477 which is also the rate at which the Auto game modifier spins while the Spun Out game modifier spins slower at 287 spins per minute.
In-Game Interface
In-game interface of osu!
The top-left bar is the health bar, which will decrease at a steady rate (depending on the beatmap’s difficulty settings), but can be replenished by tapping notes at the right time or spinning the spinner. A perfectly timed hit (a 300 or Geki) will recover health more than a badly timed hit (50). A total miss will take a good chunk of health out of the health bar.
On the right of the health bar is the total score. Below that is the accuracy. The circle beside the accuracy (and below the score) is a timer for the duration of the beatmap. The number on the bottom left is the combo counter/score multiplier.
Controls
The default controls for osu! are:
Mouse | Keyboard | Tablet/Touchscreen |
---|---|---|
Left click(M1) / Right click(M2) | Z (K1) / X (K2) | Touching the screen(M1) |
The hit objects in osu! will accept any input from the input device, as long as each hit objects was tapped in time.
If Relax game modifier was used, only the in-game cursor will work. Use the in-game cursor to follow the hit objects with automated tap. Spinners must still be completed.
If Auto Pilot game modifier was used, only the input from the input device will work. Time the tap on the hit objects with automated cursor movement. Spinners will follow the Spun Out mod speed.
Alternative Game Modes
Changing the game mode
Mode toolbox in Song Selection (Solo)
Click on the Mode button to open up a list of gameplay modes available on osu!. Click on the desired gameplay mode, and osu! will switch to that gameplay mode style, along with relevant leaderboard change. Alternatively, press Ctrl key and 1 ( osu!) / 2 ( osu!taiko) / 3 ( osu!catch) / 4 ( osu!mania) key on the keyboard to quickly switch to the desired gameplay mode.
What is osu!taiko?
In-game interface of osu!taiko
Taiko no Tatsujin is a taiko drum rhythm game made by Namco (now Namco Bandai). The game involves the simulation of playing the taiko drum to the beat of the music. In osu!, beatmaps can be played in the styling of Taiko no Tatsujin through the use of osu!taiko game mode.
Basic explanation
Playfield
In-game playfield interface of osu!taiko
For players with prior Taiko no Tatsujin experience:
For newcomers of osu!taiko mode, the screen is split to two different sections; the upper section contains the gameplay elements while the lower section contains an image or video for the beatmap. At the upper section, there is the health bar, which unlike other game modes, starts off empty and must be filled up to at least 50% full or half-full to pass the difficulty. At the top-middle part below the health bar, a taiko drum is located at the left-side and a moving conveyor belt which carries the hit objects from right to left passing through a double white circles which serves as judgement circle near the taiko drum. Above the taiko drum is the animated taiko mascot which will react based on judgement received along with upper background colour changes. Lastly, there is the usual score, accuracy, and timer of the beatmap at the upper-right.
Please note that health drain is disabled in osu!taiko, so only the hit objects will affect the health bar. Combo will not break when playing on an empty field. Unlike osu!, the combo milestone celebration is every 50 consecutive hits. The base score will be boosted after obtaining a combo that is a multiple of 10, but stops at 100 (max combo limit for the boost). If the combo is broken, the boost resets back to the base score. During Kiai Time, every successful hit will give the player 20% more points over the current score amount. Score gained from a hit can be checked below the accuracy at the upper-right corner in red.
Taiko notes
osu!taiko notes of various colour and size
Each taiko notes (or notes, for brevity) will appear as either a red or a pale-blue circle. Those coloured circles were named Don (red notes) and Katu (blue notes), respectively.
If it is a small red note, press the button bound to the inner portion of the taiko drum or hit the large flat area (centre) of the TaTaCon. If it is a small blue note, press the button bound to the outer ring of the taiko drum or hit the sides of the TaTaCon. If the note is a LARGE circle, press or hit both of either inner or outer drum depending on the colour of the note for double point (a single correct hit will give single point instead).
The notes must be pressed or hit in the small white judgement circle next to the drum. Hitting the wrong colour, or both red and blue colours at the same time, will be considered a miss.
Drumrolls
Hit the inner (or outer) drum continuously for points until the end of the drumroll. For LARGE note, hit both buttons on the inner (or outer) drum simultaneously and continuously until it is done. Do note that drumrolls hits were hardcapped and only counted when hitting on the tiny hit circles, rather than drumrolling as fast as possible as in Taiko no Tatsujin.
Drumrolls can be ignored with no health penalty, as it does not recover the health bar at all. However, it will cost possible points gained from the drumroll. Each successful hit on the tiny hit circle gives a static 300 score.
Dendens
osu!taiko spinner (denden)
It does not increment the combo counter, and does not recover the health bar in any way. Each successful denden hit only gives a static 300 score, and denden completion will give a perfect(GREAT) large note score.
Controls
The default controls for osu!taiko are:
Type | Mouse | Keyboard | TaTaCon |
---|---|---|---|
Red | Left click(L) | X (L) / C (R) | Flat surface of the drum |
Blue | Right click(L) | Z (L) / V (R) | Outer surface of the drum |
The placement of in-game cursor does not matter when playing.
If Relax mod was used, the score judgement only account for hit timing only (automatically rectify wrong colour hit with correct colour).
TaTaCon drum controller were primarily made for the home ports of Taiko no Tatsujin and Taiko: Drum Master.
What is osu!catch?
In-game interface of osu!catch
osu!catch (formerly known as Catch the Beat) is the second game mode added to osu!, after the osu!taiko game mode.
Instead of tapping circles to the beat, move the catcher at the bottom of the screen while the fruits fall from above.
Basic explanation
Playfield
osu!catch playfield difference based on CS
The zoom size of the playfield is based on CS (Circle Size) settings, with lower CS means much more zoomed in and smaller space, while higher CS means much more zoomed out and larger movement space.
The catcher can move from left to right, with the fruits falling from top to bottom. The catcher cannot move pass the left and right walls of the playfield.
All fruits will stay at the plate until its combo ends, which the fruits will bounce out of the plate. Timing and where it falls on the plate does not matter; either a full score for successful catch or miss.
Fruits
To catch these fruits, make sure it falls to the plate and not over the plate. Collected fruits will always give 300 points each, increment combo by 1, and treated as 300 in result screen.
Fruit trails
osu!catch fruit trails
A typical fruit trail will contains two fruits (start and end), droplets (slider path), juice drop (slider ticks), and more fruits for each reverse arrow points along with a reversed slider path. Droplet gives 10 points each and treated as 50 in result screen. Juice drop gives 30 points each, increment combo by 1, and treated as 100 in result screen.
Missing the juice drop will break the combo (as it is a slider tick), but missing the droplet will not break the combo. However, missed droplets will not be shown in the local result screen, but will be shown in the website’s leaderboard as Miss Droplet, which notably affects accuracy (missed out the droplet, which is a 50) and score (10 points for each droplet missed).
Bananas
Here, large bananas will rain down and shrink down to catch size as it falls down to the plate (or not). Each collected bananas will give a static score of 1,100 regardless of mod and combo multiplier.
The bananas can be ignored with no health penalty. However, it can cost the extra points and health recovery from collecting the bananas. Notably, Auto mod will go above and beyond to catch all of the bananas without fail.
Hyperfruits
Hyperfruits are special fruits that will appear to help the catcher to catch the next fruit when normal dash is considered impossible to catch it in a strict timespan allocated. All hyperfruits have a signature red colour surrounding the hyperfruit itself by default.
Collecting the hyperfruit will make the catcher’s dash upgraded to hyperdash (just fast enough to catch the next fruit), glows red, and leaves a temporary red afterimage at the collection point, until the next one fruit was caught or dropped, which the catcher will then be back to normal.
Controlling the catcher
The placement of in-game cursor does not matter when playing normally. If Relax mod was enabled, the control of the catcher will be the in-game cursor instead. However, the play unrankable when Relax mod was enabled (as it defeats the only challenge of osu!catch; fixed catcher speed and catcher plate control).
What is osu!mania?
In-game interface of osu!mania
osu!mania is the third game mode added to osu!, after osu!taiko and osu!catch game modes.
The mode has been widely used in almost all of the major rhythm games. It require good hand and/or leg coordination where the notes (with their quantity depending on BPM and difficulty) move on a conveyor. The player will have to press the correct key for that specific note in time. Though the game mode was originally made as an imitation of the Beatmania style of playing, osu!mania allows changing the number of keys or vertically flipping the orientation of the playfield (this means that it can be made to look more like Guitar Hero [5 keys] or Dance Dance Revolution [4 keys] and so on).
When converting a non-specific beatmap, the default key range would be around 4 to 7 keys.
With the xK game modifier, the player can manually set the number of keys from 1 to a total of 9 keys with a score multiplier reduction. However, the game modifier will not work with osu!mania-specific beatmaps.
With the Co-Op game modifier, the stage will be split in two, use Co-Op’s control scheme, and will allows the player to play from 2 to a total of 18 keys with a score multiplier reduction. Do note that while the preset number of keys will not be doubled on osu!mania-specific beatmaps, it will split the stage in two (left stage priority if odd-numbered), use Co-Op’s control scheme, and no score multiplier reduction.
Basic explanation
Playfield
In-game playfield interface of osu!mania
By default, the flow of the notes falls from top to bottom of the conveyor (the starting arrow will show where notes will flow to), with the key control at the bottom and the judgement line above the key control. To change the flow of the playfield from bottom-to-top instead, it can be changed in the Options sidebar; click on osu!mania layout button to set osu!mania keys settings and enable Vertically flip playfield (DDR style) for this key setting manually.
Health bar is located at the right side of the conveyor belt. Please note that health drain is disabled in osu!mania, so only the hit objects will affect the health bar. Combo will not break when playing the keys on empty judgement line.
Notes
Notes are the hit circles of osu!mania. The falling notes must be tapped on the judgement line, with correct key corresponding to each of the note it falls to. More keys corresponding to the falling notes must be tapped simultaneously if the notes fall simultaneously. A score burst will be given when tapped a correct key corresponding to the note in the judgement line.
Hold notes
osu!mania hold notes
Hold notes are the sliders and spinners of osu!mania. When the hold note reaches the judgement line, tap the starting note in time with correct key, hold, and release it at the ending note of the hold note.
Health bar regeneration occurs slowly while holding the hold note(s). Depending on the song and mapping quirks, it is possible that other notes or hold notes to appear while holding the previous hold note(s).
Controls
Input)» title=»osu!mania key layout» /> osu!mania key layout
There two different binding-styles, Symmetrical and Left to Right.
Symmetrical key binding (For DJMAX style)
Key | L | C | R |
---|---|---|---|
4K | K3, K4 | — | K6, K7 |
5K | K3, K4 | K5 | K6, K7 |
6K | K2, K3, K4 | — | K6, K7, K8 |
7K | K2, K3, K4 | K5 | K6, K7, K8 |
8K | K1, K2, K3, K4 | — | K6, K7, K8, K9 |
Left to Right key binding (For Beatmania IIDX style)
Scoring
Detailed explanation of scoring can be found at the game style’s own respective page or the Score page).
Detailed explanation of accuracy calculation can be found at the game style’s own respective page or the Accuracy page.
Grades
Grade | Condition |
---|---|
SS | 100% accuracy |
S | Over 90% 300s, less than 1% 50s and no misses |
A | Over 80% 300s and no misses OR over 90% 300s |
B | Over 70% 300s and no misses OR over 80% 300s |
C | Over 60% 300s |
D | Anything else |
osu!taiko
Grade | Condition |
---|---|
SS | 100% Accuracy. |
S | Over 95% Accuracy (90+% GREATs, or less than 1 GOOD for every 10 notes). |
A | Over 90% Accuracy (80+% GREATs, or less than 1 GOOD for every 5 notes). |
B | Over 80% Accuracy (70+% GREATs, or less than 1 GOOD for every 3.33 notes). |
osu!catch
Grade | Condition |
---|---|
SS | 100.00% Accuracy |
S | 98.01% to 99.99% Accuracy (an ‘S’ rank is possible even with several misses, like in osu!mania). |
A | 94.01% to 98.00% Accuracy |
B | 90.01% to 94.00% Accuracy |
C | 85.01% to 90.00% Accuracy |
D | Any other accuracy under 85.00%. |
osu!mania
Grade | Condition |
---|---|
SS | 100% Accuracy (only MAX and/or 300). |
S | Over 95% Accuracy (an ‘S’ rank is possible even with several misses, like in osu!catch). |
A | Over 90% Accuracy. |
B | Over 80% Accuracy. |
C | Over 70% Accuracy. |
D | Anything else. |
Special grades:
Regarding the Ranks in profile page:
Performance Points
Performance points(pp) is a ranking metric aiming to be more contextually relevant to a continuous game like osu!. It aims to shift the focus from being on the amount of time played to the actual skill of the player. Performance points is heavily based on map difficulty, determined by a unique algorithm in every game mode. Based on this difficulty alone, each of the scores will be rated and assigned a pp value. Performance rank is predominantly based on performance on individual maps. The easiest way to improve it is to score high on difficult songs, and playing more songs. Do note that game modes are counted separately; playing osu!, osu!taiko, osu!catch, or osu!mania will raise the pp for the respective game mode.
For any questions regarding pp, please refer to the wiki page for pp first.
Common issues and questions
General
I think I’ve found a bug! Where can I report it?
If you have a general technical issue, or if you’re unsure whether the issue you’ve encountered is a bug or not, you can create a post in the Help forum. If you think you’ve found a specific, critical issue with osu!, you can create an issue in the osu-stable-issues GitHub repository. Before posting, make sure that nobody has already reported your problem.
Where to find and get the beatmaps?
Detailed explanation of the beatmaps: Beatmaps
The main page, under the name Beatmaps. Just remember to login to the website with an osu!account beforehand to allow download of beatmaps from the site.
Can I disable Kiai Time?
No, because unlike video, it is integrated to the game (as a part with the hit objects), thus cannot be disabled.
The maps are too hard! Where can I find some easier maps?
For osu!, Pokebis has compiled a set of beatmaps suitable for beginners to play. It can be found here.
For osu!taiko, OnosakiHito has compiled a set of beatmaps for beginners to learn osu!taiko. It can be found here.
For osu!catch, Kingkevin30 has compiled a nice list of osu!catch beatmaps and basic explanation about osu!catch. It can be found here.
For osu!mania, Entozer has compiled a decent list sorted by relative player’s difficulties, with Drace providing an experienced gameplay insight for beginners starting out in osu!mania. Both of it can be found here (Entozer‘s beatmap guide), and here (Drace‘s improvement guide)
Alternatively, the website’s beatmap search bar has a feature to sort the ranked beatmap list by difficulty. The easiest maps are at the top of the list.
Lastly, Rivenation did a project for advanced beatmap searching named osu!search which not only has the same features as the official beatmap search bar but also has some neat features to define a specific beatmap requirement. The unofficial beatmap search bar can be found at this link.
What does Level in my profile actually do?
Absolutely nothing. There is no difference in any way when comparing a Level 100 player against a Level 1 player except the player’s own skills and experience of the game mode in question. There is no handicap for the lower level nor is there an advantage for the higher level (except personal experience and hardware used).
Level will be based on total score accumulated when online with account regardless of pass or fail on the beatmap. Formula given here.
Why is my profile stats different ingame?
Keep in mind that osu! has four game modes so you might be looking at the wrong game mode.
Profile mode buttons
How do I change the default keyboard key input for my game mode of choice?
From the Input icon in the Options sidebar as shown above, under Keyboard section as shown below.
Options Input icon, Keyboard section
Game over? Where did I mess up?
After failing a beatmap, press the F1 key to replay the currently failed play. The replay ends when the screen darkens, with an osu!logo in the middle, rather than the game over screen. To rewatch the replay again, hold the custom default grave/tilde (`/
) key (can be changed in Options sidebar; inside Change keyboard bindings as Quick Retry (hold briefly)) or Ctrl + R for a while.
Due to the non-standard replay screen, use the Esc key to return to Song Selection. Retrying the play (as in, actual play) of the beatmap in this state is not possible. It currently works in Solo mode only when given the game over screen. As of 24 August 2020, players can save failed replays by pressing the F2 key while at the death screen.
Does osu! have keyboard shortcuts?
What should I backup when fresh installing osu! on a new device?
Can I use osu! on my mobile device?
The current osu! does not support any mobile platform.
However, there are other unofficial ports of osu! and a single official spin-off game for iOS which uses their own leaderboard and account system.
A few of the notable ports are:
Why am I seeing random white lines on screen every time I play?
Make sure that the smoke/skywriting key binding is not the same as the key binding used to tap with when playing.
Smoke in key bindings
Why do I not have the max possible combo when I have no misses?
Image showing a slider with slider ticks, with top part during Edit and bottom part during play
A slider was released early (meaning that the ball was released before it had finished the ending slider point).
A slider is composed of a starting circle point, spaced smaller circles known as slider ticks, reverse arrow points (if used, it will be treated as starting circle point instead; it is a proper slider in reverse), and an ending circle point. Each of those points on a slider will add one to the combo. Note that the starting circle point is worth 30 points, the slider ticks are worth 10 points each, the reverse arrow points are worth 30 points each, and the end circle point is worth 300 (or geki), 100 (or katu), or 50 points depending on how the slider was completed.
Slider ticks only appears inside its own slider path; if the slider ticks are too close to the start or end circle as shown in the image above, it will be hidden inside the start or end circle. Hidden slider ticks still counts into combo and score, so it must be collected along with the visible slider ticks. If the slider has one or more reverse arrow points, then the slider ticks will reappear at the same place to be collected in reverse.
If miss the timing to tap the starting circle point, miss the slider ticks, or miss the reverse arrow points, combo will break (it should trigger a combo break sound when the combo is high enough) but it is not considered a miss. However, if miss the ending circle point, combo does not break and does not increment by one. It is also not considered a miss; instead, a 100 (or katu for end of the combo) will be given for the entire slider, assuming at least the slider starting circle point done properly, and completed all the slider ticks/reverse arrow points when given. Notably, Sudden Death game mod will not trigger its effect of immediate game over when missing the ending circle point (since the combo did not break, the Sudden Death effect was not triggered).
These situations, caused by a slider, are collectively called sliderbreak. A max combo play can be known by checking the result screen for the Perfect notice on the performance graph; not having the Perfect notice, especially without any miss, usually means there is one or more sliderbreak occurred during play.
osu!taiko
What does «Use Taiko skin for Taiko mode» in Options under Skin section do?
The button only works if a folder named taiko (capitalisation does not matter) inside the Skins folder of the osu! file directory existed.
When enabled, it will use the taiko folder’s skin elements when playing in osu!taiko, regardless of current skin’s taiko elements. If the taiko folder was not found, or disabled, it will use the current skin’s taiko elements when available; default if all/certain taiko skin element was not found.
Why you aren’t improving at osu! «HOW DO I GET BETTER. »
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Why you aren’t improving at osu! «HOW DO I GET BETTER. «
Hi everyone, first let me give you some background on myself, I like long walks on the beach, I enjoy watching the sunset. yeah enough with the BS about me.
I’ve been playing osu! daily for almost a year (8 months) I can not do anything very impressive, I can’t promise you that reading any of my advice will help you in the least, and I’m very sarcastic. ANYWAY I will be explaining why some people don’t improve at osu! However, *drumroll* DADADADADUNNN I will also attempt to explain how to fix it. Hopefully ending the questions «how do I get better at osu?» «why am I not improving at osu!» etc. If you are asked send them here with a smile and a cupcake and go about your day.
You may be wondering *scoff* what do you know about playing osu! You’re not Cookiezi, BluOxy, Thelewa, blahblahblah (insert other good players) and oh my I’m so proud of you. You deserve a cookie (no pun intended!) I am indeed not Cookiezi nor the latter however after playing the game for 8 months (which isn’t a lot of time) and watching other people play, and having people spectate me, and ask me how I learned to do such and such, and why they cant do this and that (it’s like people think I’m good when I’m really not. ) I’ve picked up on a few bad habits that I’ve broken (and some I haven’t) I’ve seen others bad habits that i usually try to guide them to fix and I’m hoping to give some pointers to those who ask such questions.
Soooo without further adieu let me begin the thread to bring an end to the questions «How do I improve at osu!» and «Why am I not improving at osu!» without just throwing the word «practice» in your face, as if that was possible.
Before I continue on with this let me just say that asking how to play osu! better is like asking a native speaker of a language how they learned to speak it, or asking someone how they move their arm, or how they breathe, it’s hard to explain you just kinda. know. Therefore my explanations will be mediocre at best. Also i’ll revise this as i see fit mostly because its 1:30 AM and i made this out of boredom because i got homework done early *proud*
As another side note, after reading through some responses, I feel I should add that I will not possibly be able to cover every single aspect of gameplay due to the fact that it would take yeeaaaarss. and would make the thread difficult to follow, however, I will add suggestions as I have time and as I see fit but keep in mind I’m trying to make this as short, sweet, and to the point as possible, also I am trying to keep this thread as objective as possible, therefore, I will not be going over different playing styles (pen grips/ mouse grips) as those are much too variant and subjective matters and I have no right whatsoever to tell you how to hold your pen/mouse, therefore I’m leaving it out, and leaving it up for you to decide (refer to the spoiler box on copying play styles).
1. You play osu! for the WRONG REASONS. Allow me to elaborate. You are the one who plays osu! entirely for the purpose of «getting better» you spend countless hours upon hours upon days upon weeks UPON YEARS. Okay maybe not years however rather than improving by enjoying the game you just keep trying to get better by sheer force of will, aaaaand that almost never works. Eventually all you will do is end up defeated, angry, left with multiple red spots on your face from face-palming for days, rage-quitting you get the gist of what I’m trying to say. I do understand that improving at osu! is indeed fun it brings a sense of accomplishment and amazement with what you’re capable of when you really try however you should let skill come to you and you should not try to chase after skill relentlessly However I’m not saying don’t try to improve, I’m saying don’t repeatedly play the same song over and over or songs that you have no chance in beating thinking it will make you better when in reality you’re just frustrating yourself and bringing yourself bad habits (which ill go into detail on later)
2. You believe that you’re the next osu! prodigy. You’re gonna pick up that pen (or mouse) and just blow everyone away with your instant talent and make yourself a name. I like your resolve kid, but slowdown there sea biscuit, its not gonna happen. Nobody in the history of osu! has ever gotten an SS on The Big Black, Scarlet Rose, (insert other hard maps) on the FIRST DAY they ever played osu! If someone has, please proceed to kill me. BUT YOU’RE DIFFERET RIGHT. YOU JUST KNOW YOU CAN DO IT, again I’m sorry but you wont and you probably wont for a long long long long long loooong time.
3. You want to impress others. This will be an easy one. The next time someone tells you about something great that they worked for lets say maybe they got into Harvard. You look that smug law school good for nothing Son of a B#$%$ right in the eye and tell him how you streamed 20 notes at 222 BPM and you only got 10 100’s and 5 50’s. After you inevitably get looked at as if you are the biggest idiot in the world, please come back here, settle down, and let me tell you something young one. osu! standard the concept of the game is to press keys or click while aiming where indicated by hit objects (circles, sliders) oh and to bring it all home spin your cursor in a circle for spinners. Doesn’t sound so impressive to someone who doesn’t play osu! does it? That’s because well. it’s not. That’s not to say that being good at osu! isn’t impressive or that others won’t be impressed by your skill, but the point is the only person you should try to impress is yourself.
osu! is a rhythm game not a click circles as fast as you can game(though sometimes it seems that way). Since the creator of osu! Dean Herbert has been kind enough to implement a hit error indicator which can be found under Options->Score meter type-> Hit error you can tell just how early or late you are from actually hitting perfect while you are playing (the hit error indicator shows up as a little rectangle that appears at the bottom of the screen). Blue is good, green is meh, orange is wtf are you doing?
More technically speaking inside the blue range is 300, inside the green range is 100, and inside the orange range is 50. Watch your replays and examine your hit error. Are you usually too early, are you usually too late, are you just kinda all over the place like a 5 year old trying to play the piano?
Now listen to the song, do you feel like you’re actually clicking to the beat of the song or do you try to memorize the time between hit sounds and go by what you THINK sounds right what I mean by that is are you actually listening to the song to base your timing off of or are you trying to base your timing off the hit sounds. I promise you that if you listen to the beat instead of the hit sounds you’ll be a lot better off. In my opinion the hit sounds are there for you to use as a means of correcting your timing and are not there to entirely basing your clicking off of
By now you may be asking, what the heck Scar first you tell us not to use the hit sounds now you’re telling us to use the hit sounds you don’t make any sense please go jump off cliff. Woaaaaah slow down there my impatient friend let me explain. I think the best way to explain this would be streaming to songs where the beat is unclear, you think you have it right, but the hit sounds don’t sound quite like they should and you can see that your hit error is too late, therefore what you should do is speed it up a little bit until the stream sounds correct and the hit error comes into the blue at a relatively stable rate, get what im saying?
You use the hit sounds because you know if they don’t seem to have any particular rhythm(generally sound funky/wrong) you probably just aren’t doing it right. and if it seems like they’re just a bit off you can adjust your speed based off the hit sounds, very hard to explain, which is why when you ask people how to get better they say «PRACTICE» because its a hell of a lot easier to do than giving a paragraph that probably wont make sense to a vast majority of people who are reading it unless they practice in order to understand it. If you hit 300, 100, 300, 100, 50, 300, etc. etc. you’re not keeping the beat you’re just kind of guessing.
The best way I can think of to explain this would be higher BPM squares that come in a rapid succession. Sure you may be able to get the first one maybe even two but as more squares appear those few milliseconds you lost begin adding up and you begin to lag behind and therefore you either A. begin moving into the 100’s and eventually 50’s. or B. You start going in circles (literally you begin to make circles with your cursor as you get more confused) I cannot stress the importance of snapping to notes. It is probably the most basic necessity in order to complete jumps.
The next time you’re having problems with jumps just remember snap don’t linger or make curves or slow down you want to be able to get from one side of the map to the other without even thinking. Eventually it comes as naturally as hitting any other note if you keep up with snapping.
Ahh this one. What can I say this one is going to be a bit hard to explain without some sort of diagram but I’ll give it a shot. Okay so lets go over the seemingly most hated jumps by players, squares. I know with squares THE STRUGGLE IS REAL but to all those people who say «I can’t do squares» maybe the problem isn’t you, more likely, the problem is the way that you are looking at it.
Okay squares 4 notes spread out on the map that are equidistant from each other they can come in many different styles; typical squares, diamonds, rectangles (which aren’t totally equidistant but you get what I mean). The biggest problem I see is people are trying to think of squares as well. squares instead of individual jumps. What I mean by that is people try to make a square with their cursor in one motion instead of 3 different jumps. It’s okay squares are intimidating and even reading them the correct way can get people confused but I’ll try to explain what I’ve found to be the best way to do squares.
With squares you want to think of them as individual jumps between notes rather than just one square. Think of it like this, a square can be broken up into 3 individual jumps (unless it’s repeating in which case it can be broken up into multiple different jumps) but it still comes back down to the basic pattern. Rather than thinking of it as a square, think of it as jumping between 2 notes in 3 different intervals. What I mean by that is jump (1-2) then (2-3) then (3-4) get out of the 1 2 3 4 mindset (oh god this one’s not looking so good) let me try to expand on this.
When doing a square instead of counting the notes in your head as 1,2,3,4 think of it more rhythmically in sets of 1 and 2. Count the notes 1,2 1,2. What I’m trying to say is realize that a square is merely one jump vertically one jump horizontally and then another jump vertically. When you change your way of thinking about it they should make more sense. Basically break the square up into two parts rather than taking it all in as a whole. It’s a lot easier to do them if you realize that they’re all movements you can easily make assuming you can probably jump up and down and left and right pretty easily by now you just have to think outside the box (pun definitely intended).
Think of it this way with any jumps you learned how to do you probably don’t think of it as one motion you break it up into multiple smaller movements between the notes. I think that squares are a lot easier when you look at the follow points. The follow points give you the best way to do just about any jump but I find them to be more useful with squares. The way the follow points connect the two notes is the way you should be moving. Practice moving with the follow points that way you’ll be less likely to make circles when doing squares. This may be pretty hard to follow but if I had to boil it down to one thing it would be break shapes down into individual jumps.
Let’s face it, were all guilty of this at some point or another. You know, that really small slider that you can perfectly pass by just safely moving to the middle and allowing the slider to do its thing, if I had a newspaper right now I would roll it up and (gently of course) «pat» you on the head with it, DONT DO THAT!! and you are probably asking «well I mean we can pass the slider and get the nomnoms isn’t that good enough for you your majesty. *eye roll*» and my point is that it’s not. Sliders teach you control over your pen/mouse being able to change speeds in an instant is a very important skill for you to develop and sliders will teach you just how to do that. My example would be two sliders on each side of the map something like this
1———. center. 2———
expert internet drawing skills, I know.
In all seriousness though you move through slider 1 slowly then you have to quickly jump all the way to slider 2 and slow down again in order to match the speed of the slider which is difficult, however if you practice this (AS WELL AS PRACTICING FOLLOWING ALL SLIDERS CORRECTLY 100% THROUGH) it will teach you how to have better control over your pen and it will increase your speed in general because you will be more aware of where your cursors going and what movements you need to make in order to get it there without even needing to think about it.
No matter how small or insignificant the slider may be follow it all the way through to the best of your ability, sure it’s okay to be lazy sometimes, but if done too many times it will become a bad habit that will come back to haunt you when you play increasing difficult songs with multiple fast sliders such as my most popular example:Talent Shredder
Okay here you are playing this map with DT and you’re kicking a#$. You managed to get through most of the map with a respectable degree of accuracy and you just look great, but something is worrying you. That one long stream at the end of the map. Now you’re thinking «WHICH A@#HOLE BEATMAPPER PUT THIS TROLL STREAM IN HERE. «(just kidding I highly respect beatmappers you make the game awesome) but it’s just the one stream and you are prepared! Man will outsmart the stream and live on just like in the old days when man outsmarted those lions and built fires to put in front of their rocks for protection, and then died from carbon monoxide poisoning(maybe), and then proceeded to build a fence instead. I digress, you get to the anticipated stream you start out PERFECT and then halfway through you start hitting hundreds and freeze up for a second and start mashing the keyboard and we all know what happens when you mash your keyboard in osu. You miss.
Let me tell you something interesting about your brain. When our brain anticipates a stressful event it makes your muscles tense up in preparation to deal with whatever is causing the stress. Now before you go on to hit your head with a hammer to punish your brain for doing this stop and think about this. If you’re out and about and you saw a bear would you rather your muscles be lose and unprepared to move or tense and ready to get the f#$@ outta there? Well depending on how much you value your life it could be either. but I would probably go with the ladder. Now the stream is that bear, you’ve been anticipating this stressful moment and now when it’s finally here your body is just doing what it was made to do in stressful situations. It tenses your muscles (including the ones in your arm) thus makes your fingers stiff and as that happens the ability to move your fingers fluidly becomes extremely difficult and what was «zxzxzx» now becomes «xxzzxzx» and that is extremely detrimental to streaming.
If your muscles are tensed up you’re probably not going to get very far in the stream. I have no trouble at all believing that you can get maybe 4 or 5 or maybe even 6 notes in during the time when you still have a decent amount of control over your fingers, however, as I’ve observed multiple times, somewhere in that stream at least one of your fingers is not going to want to respond and it will most likely cause you to push down on a key too hard and hold it there for maybe 1/2 of a second. I’m sure we can all appreciate how much of a difference 1/2 of a second makes in the great world of osu! that 1/2 second can be the difference between hitting a note and missing it entirely. That’s not all folks, there’s more! In order to compensate for that 1/2 second you’re going to speed up and being unable to control your fingers you’re probably just going to mix it all together or completely overcompensate for the time you lost by going way too fast. Then you get angry and do it again and again and again with the same end result.
With speed I can see how one would think that in order to go faster they should tense up their hand and press on the keys as hard as they can. It’s natural to think that pressing down the keys harder makes you faster, however in reality, that’s only going to slow you down. Try it our yourself. Open word and press down on the keys as hard as you can and see how long you can go until you slip up somewhere. Then, after a break of course, go back and try the same thing by pressing the keys down as lightly as you possibly can while still registering a keystroke. You’ll probably notice that you have a lot more stamina when you lightly press keys as compared to when you press down on them as hard as you can, and not only will you have more stamina, you probably have more control too.
Now this is a bit tricky to fix because one might think «hey fast streams make me mess up I’ll just practice by playing a bunch of 220 BPM deathstream maps». Now before you attempt to piss yourself off to no end, I have something else you can try. I would advise you to SLOW DOWN. Practice streaming at low BPM’s so you can get a better feel for how your fingers work together and hopefully build up a better connection between your finger movements and how fast you’re going. I don’t know if this is just me but I feel like extremely slow streams (when alternating) are not as easy as they seem, naturally I want to go much faster than I should, but I do believe after doing slow streams you should have somewhat better control over your fingers and should also be much less likely to tense up during fast streams because you will have gained more control over your fingers in the sense that you understand how to make more fluid movements with smoother transitions.
If that doesn’t work I do have one other option. You could put your tapping key on a large key on the keyboard (shift or backspace) and then use both of your fingers at the same time on that one key(for educational purposes only of course, I wouldn’t advise you to play like that all the time). You may be asking what good is that going to do? Allow me to explain. When you are using one key and you stream you’re probably going to find out fairly quickly that you’re going to have to smoothly transition between fingers. If you leave your index finger on the shift bar then try to press on it with your middle finger before letting up on your index finger you wont register a keystroke, which in theory, should prevent your fingers from freezing up because you wont be able to allow your finger to stay down without missing (it’s hard to explain but if you tried it you’d probably understand).
Changing things up every once in a while may not seem like such a bad thing, and sure maybe everyone once in a WHIIILE it’s not bad, it’s good to experiment with areas/DPI and find out which works best for you in the beginning/ as you gain more skill. However, if you are changing your tablet area/DPI religiously(literally almost every day/week) all you are going to be doing is constantly confusing yourself and putting yourself right back at square one. You’ll have to reteach yourself how to snap to notes and what movement make your cursor do what and it’s just a giant mess.
I don’t care if you have a small or large tablet area or a high or low DPI the point I’m making is pick a setting and stick with it
I have given you a little insight as to what bad habits are above, now ask yourself, if you practice doing the same thing wrong all the time every day what’s going to happen? Well, you’re just going to get better at being bad, and if you get better at being bad, that means you’re just going to get worse.
A bunch of unnecessary words to say that if you are constantly practicing with bad habits, you’re only going to get worse not better which makes sense. Think of any bad habit you’ve had, have had, or have broken, ITS REALLY DIFFICULT!! Not only is it difficult to break bad habits it’s also hard to stop them from reoccurring later on.
The best way to do something is to do it right the first time. If you learn to do it right the first timeeven if it is more difficult, it will be one less thing to worry about later on.
This topic doesn’t necessarily fit it with the thread but I do feel like it should be touched on a bit.
Ahh. it’s another beautiful day you’re sitting in a multi-player match having fun and then all of a sudden. THAT GUY with the tablet comes in aaaaand he destroys you. You play multiple harder songs and he still has the nerve! To switch it up a little you even throw in that beatmap you practiced for HOURS and he still seems to come up on top. Now, you may be thinking you have two options you can 1. Track him down and give him a little taste of your fist OR 2. You can get a tablet and show that cheating jerk that you’d be just as good as him if you weren’t «handicapped» by a mouse. I personally am not one for violence so I’d go with option 2 HOWEVER neither of them (especially option 1 i feel like they don’t allow you to play osu! in prison. ) may be your best option, but regardless, in the end, you decide to opt for getting a tablet.
THATS ENOUGH! You say to yourself. You go and quickly throw on your best shopping clothes and proceed to drive to Best-Buy Walmart (product placement) etc. etc. and you’ve found it. The holy grail to being the bestest of the better of the greatest at osu! and its only 80-150 dollars well shoot what a small price to pay for something so great, right? You rush home install all the latest driver software waiting in anticipation. Now the moment of truth you open up osu! begin to play and realize that. «WTF I CAN’T EVEN PLAY NORMAL SONGS» *insert rage here* and I’m here to tell you, well. what did you expect?
If you’ve played with a mouse starting out, I can see why it’s easy to believe that getting a tablet will make you better. I mean, all the good players use it (not true) and since it’s an actual pen it takes less time for everyone to get used to (also not true). This may come as a shock to some people but a tablet requires just as much practice as a mouse. Now I’m not saying that you won’t find your skills improve after using a tablet and I’m also not saying that you wont enjoy using a tablet. What I’m trying to say is that regardless of whether you play with a mouse or a tablet it will take time for you to show improvement.
Think of it this way. Whether you use a mouse or a tablet it’s going to take time for you to develop muscle memory for each device, which, as with most things in life, comes along with repetition. Therefore in order to build up that muscle memory you’re going to have to, well, use it. for a while. Now I understand everyone has their own opinion and some may say, «OH NO TABLET IS BETTER THAN MOUSE» and the people who use a mouse may say «NO MOUSE IS BETTER» first off let me say please don’t go there. girlfriend? *insert Z-snap here* What’s important is that you realize there are essentially no get better instantly tricks in osu!
Just as a side note this is probably the only time you’ll ever see me be somewhat serious.
After going through the comments I feel as though I must add this section in. Perhaps as a way to rouse up some kind of morale to those who read this and thought to themselves «WELL THIS SUCKS EVERYTHING SUCKS YOU SUCK I SUCK I QUIT FAJDLFALJFL. » (insert extreme rage quit here). Okay maybe I’m exaggerating like I usually do. Seriously though, to the comments who are talking about such things as quitting after reading this, even if you’re not being serious (which I seriously hope you aren’t) you have roused my attention, or as I like to say, you gave me the feels. First off let me just say that if you read this thread and felt a sense of despair, depression, demoralization, sadness (synonyms) you interpreted this thread very differently than what I had hoped you would.
OKAY let’s get one thing straight here this thread was not to throw any possible shortcomings in your face to make you feel bad about your playing so that you’d give up, rather, this thread was made so you would examine your possible mistakes that you may not even have known you had and to fix them to improve hence the title. Now, don’t get me wrong, this is a free country. to some extent. and if you, for your own personal reasons, would like to stop playing osu! then you have that right. With that being said, if you enjoy playing osu! then play osu! it’s that simple. Don’t allow me to ruin your fun in any way. Let me just say that within this thread I have never said you can’t do something without enough practice (trust me I used control + F). I believe anyone is capable of playing osu! with a respectable degree of skill with enough practice. The main point of this thread was to point out the things you CAN do in order to make yourself a better player or point out things that were hindering your ability to show improvement.
With that being said let me move on to my next point. I had stated earlier that one of the wrong reasons to play osu! is to play entirely for the purpose of getting better without really caring about much else, and my reason for saying that, is reflected in the comments on quitting. Not that I’m targeting anyone I just wanted to point out that’s the reason why I consider that a bad reason to play osu! If you play osu! only because you want to get better you’re going to be much more likely to just give up when you realize that «getting better» at osu! is something that takes time and effort. Now I’m not saying that this is a «one-size-fits-all» policy, not at all. For some people improvement can be a strong driving force in their, well. improvement. However, osu! is not something you can just become great at all abra-cadabra-like. Most (more like all) achievements in life are going to require effort on your part, but more so than that, they’re going to require you to have the will the want and the drive to achieve them.
If you’re the type of person to give up when something gets difficult and you want to get better at osu! you’re probably not gonna get all that far and you’re not going to improve at all if you give up. Sure, maybe you’re not the best in the world and maybe you never will be (I’m not judging I’m not either). Please recognize the fact that I used the word «maybe». Maybe you won’t be the best maybe you will, however, I can assure you that if you sit around sulking about the things you can’t do well while having never even focused on the things you can do well you will DEFINITELY never be very good, there’s no «maybe» in that statement. I can say in my own personal experience, that’s the way things are. That statement isn’t something just osu! specific. You can’t change something by sitting back and just looking at it passively and you can’t ever get good at something if you give up. It’s just not gonna happen. (end of motivational speech if it ever started)
Now that I’ve got that out of the way please allow me tell you something you already, or should already know. osu! is for FUN (you can tell that’s important because of all the pretty font editing I did on it). Now, I’m not going to become Spongebob and sing the F.U.N. song (feel free to youtube it) but I can tell you that when you do something for fun it doesn’t matter whether you’re good or not because that’s not the point of it. The point is that you are doing something you enjoy and that’s all that matters. Don’t get me wrong, if you find you get enjoyment out of improving then by all means continue to do so, but just do what you enjoy. If you can’t do something don’t get hung up on it and beat yourself up about it because that’s going to take away the fun of the game, ain’t NOBODY got time for that! With this being said I’m not trying to say that «IF YOU DON’T HAVE FUN WHILE PLAYING osu!(still lower cased «o» >.>) YOU HAVE NO RIGHT TO PLAY!» while holding you prisoner in my non-existent basement refusing to allow you to leave until you listen to me. I’m just not that kind of person and I’d really have no place to put you. At the end of the day you do whatever makes you happy this is merely my perspective on things. If there’s one thing I would like people to take away from this thread it’s to just have fun d%#@!#.
Well if you read all of the above and thought to yourself, well sir, you’re information is decent but you sound like a cynical A$#. You are right! Just kidding, however, if you thought you might want some more supplementation to my advice then here’s some wisdom from other players.
Here is a thread from jesus1412 on the same topic http://osu.ppy.sh/forum/t/99612 he gives great detailed advice and uses a much more professional tone than i do, very worth checking out in my opinion.
ethox wrote:
One thing I would like more highlight on (or mentioned even) is pauses in gaming in general. How to treat them, lose «rust» and get over the barrier that pauses generate. People tend to forget how training muscular and nervous systems work. Studying how a human body learns mechanically is very, maybe almost as important as psychological aspects of a self-improvement game such as this. Morale and motivation plays a huge role in a long and tedious task and often people indulge themselves in self-criticism and frustration. That is the hard part of the game, which you as a gamer and a person have to find out by yourself.
Philantropist wrote:
No but in seriousness, you are right. People need to realize that their own ego is what is keeping them from improving. Heck, even I thought I was «good» at some point which is pretty funny because I was so bad.
AmaiHachimitsu wrote:
Some good, some obvious, 2 I disagree, the two above the last one.
A setting that suits you after 2 months of playing might not be the best one after a year or two. Your physical abilities improve with practice and thus you might need to change them several times in the first year of playing. Just do it wisely. You should stick to one setting the moment you feel your «aiming» hand is fully trained. But even then things like resolution full screen/window settings play a role and you simply MUST experiment with it as to find the best option.
As to copying playstyles, I’m pretty sure copying some manners may be beneficial for the player’s improvement. Remember, that if something is comfortable for you it doesn’t mean it’s the best in terms of performance in a freakin circle-clicking game. You must find the best playstyle you can in terms of pure performance, e.g. your clicking hand position should allow to keep up with any speed you’re physically able to and maintain it. If an effective playstyle isn’t natural or comfortable for you, just make it so via practice!
Just look at all the players who grab their mice/pens in a strange way, the same with hand position on the keyboard. Do you really think this is how they’ve been using keyboard and mouse since ever? (implying that any standard PC user wants to work at maximum comfort)
Although I don’t necessarily agree with all of the second point i feel that a good overall point is made.
Pettanko wrote:
If I could suggest you add one more reason, it would be something along the lines of «blaming your equipment(or lack thereof)»
WOLOLOXIII wrote:
Great post, lots of truth, but i’ll add something about what you call «muscle memory»
What ethox said People tend to forget how training muscular and nervous systems work. Studying how a human body learns mechanically is very, maybe almost as important as psychological aspects of a self-improvement game such as this. Knowing how neuromuscular training works is a big help to become good at stuff.
Lots of people are aware of this «muscle memory» thing, without truly understanding it. Those who play instruments are probably the most affected by it. «Do this legato exercise everyday and eventually you’ll be able to shred like Eric Johnson».
This is due to a phenomenon called neuroplasticity. Basically, if you work on something intensely (by pushing your limits every time) and on a regular basis (3 times a week at least), your brain and nervous system will actually change in order to make you better at what you do. New connection will be formed between the most solicited neurons in your brain and your nervous system will strengthen the connections with the muscles you use.
If you played the guitar for 20 years, you can hear yourself say stuff like «This F chord is so easy, why can’t you do it you scrub» to a beginner, but you have to remember that you are literally made to do that F chord. You made yourself that way through training. It’s the same with games, you made your brain to be able to see ar10 notes coming, you made yourself able to stream super fast through training. So train by pushing yourself outside of your comfort zone, and slowly make those hostile 80% accuracy songs feel like the tutorial.
Very much truth to this quote things that seem hard now you’ll come back to later and think «I couldn’t pass this easy stuff?»
Legxis wrote:
And to all people who’d like to improve and seem to hit a wall: It’s most likely because you don’t have enough maps.
The definition of difficulties varies a lot and there are tons of different mapping styles out there.
So for instance, while you may S some Hards, there will be other Hards you can’t even pass. If you play more songs, you’ll naturally get better. Don’t try to force it. Just come back to that difficult song later and you’ll see that it’s much easier.
Open up your variety of maps. The more different types of beatmaps you play the more overall skill you will develop because you’ll be making different movements and learning new ways to do things.
CPTW wrote:
I only started snapping around the start of this year but personally I went to hards/low ar insanes to practice so it gave me time to snap to a circle but also enough time between each circle to see where my cursor actually snapped to, thus showing me how inaccurate my aim was on top of it and then once I could snap on «slow» maps speed up and play smaller circle size.(Only personal experience though since practicing on faster insanes just made me slip into old habits and glide again within seconds)
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Комментарии • 23
can please someone tell how is the skin named
its called the math skin its in my discord server
how did you miss like 4 sliders on a less than 1 star
@BeesAR well okay then mb
@Virtuan it’s literally 4 slow sliders bro it’s his fault for playing ar 10 anyway
he might be a new player dont tease people for missing
can i have the link to the map?
@PGI gaming for addding bot and nuking the server like cmon man
@DarkXxL why am i banned on the discord server?(daddy)
@PGI gaming check the description bruhh
@DarkXxL sir can you give me the discord link?
what is it called in your discord
what about me.osz beatmap
hoow do i get the beat map plz tell me
join discord server link in description
How to custom background beatmap with vidio😭
in osu site download map with video in my discord server just straight download it has video